
Bring magic to your project with this fully animated Wizard Witch characterThis package includes stylized humanoid characters — a wizard witch — complete with a magical staff, high-quality textures, and a set of game-ready animations. Perfect for RPGs, fantasy adventures, or spellcasting systems, these characters are rigged, animated, and ready for immediate integration into your game.Whether you're creating a sorcery-based combat system or populating a magical world, this package provides a fast and flexible solution for adding powerful spellcasters to your scene.stylized characters: Wizard WitchFully Humanoid-rigged (compatible with Unity’s Animator and Mecanim)Includes magic staff as a separate propHigh-quality PBR textures (Albedo, Normal)2048x2048diffuse.pngMap__11_Normal_Bump.pngwife_body_diffuse.pngwife_body_normal.pngwife_clothes_normal.pngwife_staff_diffuse.pngalfa.pngOptimized for mobile and desktop platformsReady-to-use animations, including:Idle,Walk, Run,2 IdleCatwalkGrab Torch From FloorJump Runningpack animationDeath ForwardRun 1Run BackRun ForwardRun RightRunning Backward Walk ForwardWalk TurnRumba DancingUnity version compatibility: 2023 LTS and aboveAll models use clean topology and low-poly optimizationPrefabs included for drag-and-drop useFile format: FBX + PNG + Unity packageIncludes: SuperShader.shaderThis shader is a customizable Surface Shader designed for rendering objects in Unity. It provides a set of flexible features for realistic and stylized visual output.Key Features:Configurable color, specular, and lighting parameters.Utilizes CGPROGRAM with support for lighting models like Lambert and BlinnPhong.Supports textures and material properties via exposed shader variables.Includes optimizations through #pragma directives (e.g. surface surf Lambert).Fully compatible with Unity lighting and global illumination (GI) systems.Includes a rain overlay effect configurable on top of the base texture, simulating water or rainfall impact dynamically.Included BoneDynamic.csUsed for dynamic animation of hair, cloth, tails, etc.Imagine stepping into a world where your virtual characters come to life with fluid, dynamic movement thanks to the charming BoneDynamic script. This delightful code orchestrates a symphony of motion, breathing life into bones with a host of settings you can tweak to your heart’s content. Let’s take a leisurely walk through its main functions and features, focusing on cloth-like behavior, joint edge colliders, bone dynamics exceptions, and fancy wind effects.