
LOD add,
Shadergraph-outline add,
Texture, UV adjustment,
The Marmoset rendering screenshot has been replaced with a Unityrendering screenshot.
Ani add
idle,humanoid system.The work was done based on URP. The toon outline shader was created using Shader Graph. It can also be used in HDRP. In the Built-in render pipeline, to achieve a toon outline effect, it must be handled through scripting or modeling. Only PBR can be used.Number of textures6-Albedo,normar,mask(Metallic, Smoothness Map)Texture dimensions2048X2048Polygon countSkullBroA_19,840 triSkullBroB_26,944 triNumber of meshes/prefabs2/2Rigging: YesAnimationIdle,Mecanim syestemUV mapping: YesLOD information (count, number of levels)SkullBroA_LOD0=19,840 tri_LOD1=13,685 tri,LOD2=9460 tri.SkullBroA_LOD0=26,944 tri_B_LOD1=12,959 tri,LOD2= 8870 tri.Types of materials and texture maps (PBR+Toon)Humanoid Animation Sharing System,Compatible with MixaMo anime and can be used commercially.Add outline with shader graph. Toon style.Pursuing Overwatch-style and Borderlands-style. Updates will continue.