
It has been modified with stylized PBR. The outdated method has been changed to a standard method.Number of textures3Texture dimensions2048 X 2048Polygon count of [Model Name]Turtle_dragon-14,134triTurtle_dragonLod1-9885 triMinimum polygon count9885 triMaximum polygon count14,134triNumber of meshes/prefabsmeshes-2prefabs-2Rigging: YesAnimation count1Animation type listRig GenericIdleUV mapping: YesLOD information (count, number of levels)Turtle_dragonLod1-9885 triTypes of materials and texture maps (e.g., PBR)materials: Consists of outline shader graph applied materials along with the basic urpLit material. Turtle_dragon/Outline_TurtleDragontexture maps: pbr base,MetallicSmoothness,normalCan be used in PBR projects in the URP environment using basic materials and can also be applied to cartoon-style projects. Optionally, outlines can be used. It has been changed from the traditional legacy method to a more common approach. The animations only provide basic idle motion. Future updates are planned.It has been modified with stylized PBR. The outdated method has been changed to a standard method.
Number of textures
3
Texture dimensions
2048 X 2048
Polygon count of [Model Name]
Turtle_dragon-14,134tri
Turtle_dragonLod1-9885 tri
Minimum polygon count
9885 tri
Maximum polygon count
14,134tri
Number of meshes/prefabs
meshes-2
prefabs-2
Rigging: Yes
Animation count
1
Animation type list
Rig Generic
Idle
UV mapping: Yes
LOD information (count, number of levels)
Turtle_dragonLod1-9885 tri
Types of materials and texture maps (e.g., PBR)
materials: Consists of outline shader graph applied materials along with the basic urpLit material.
Turtle_dragon/Outline_TurtleDragon
texture maps: pbr base,MetallicSmoothness,normal
Can be used in PBR projects in the URP environment using basic materials and can also be applied to cartoon-style projects. Optionally, outlines can be used.
It has been changed from the traditional legacy method to a more common approach.
The animations only provide basic idle motion. Future updates are planned.