
Resize,
LOD add,
Shadergraph-outline add,
The Marmoset rendering screenshot has been replaced with a Unityrendering screenshot.The work was done based on URP. The toon outline shader was created using Shader Graph. It can also be used in HDRP. In the Built-in render pipeline, to achieve a toon outline effect, it must be handled through scripting or modeling. Only PBR can be used.Number of textures3-Albedo,normar,mask(Metallic, Smoothness Map)Texture dimensions2048 X 2048Polygon count of [Model Name]Turtle_dragon LOD 0= 14,134triMinimum polygon countTurtle_dragon LOD 2= 6871 triMaximum polygon count14,134triNumber of meshes/prefabsmeshes-1prefabs-1Rigging: YesAnimation count1Animation type listRig GenericIdleUV mapping: YesLOD information (count, number of levels)Turtle_dragonLod0= 14,134 triTurtle_dragonLod1= 9864 triTurtle_dragonLod2= 6871 triTypes of materials and texture maps (PBR+Toon)Generic Animation Sharing System,Add outline with shader graph. Toon style.Pursuing Overwatch-style and Borderlands-style. PBR+Toon Updates will continue.