
Conciliator Dragon – Mechanical Dragon Unit for UnityForged as a peacekeeper in a time of interplanetary wars, the Conciliator Dragon was engineered to soar, strike, and intimidate. With both aerial and ground capabilities, its dual combat modes and evolving stance protocols make it more than a machine — it's a battlefield legend reborn.Conciliator Dragon is a highly detailed, stylized robotic dragon character created for sci-fi, strategy, and futuristic combat games. With over 40 animations and a modular design, it's built for rich gameplay, AI behavior, or cinematic sequences. Fully rigged on a Generic skeleton and optimized for Unity.Polygon Count: ~10,800Textures: (Albedo, Normal)bodymetal_NRM.png2048×2048conciliator_bodymetal.png 4096×4096conciliator_k.png4096×4096conciliator_NRM.png2048×2048Rig Type: GenericMaterial Setup: PBR (Unity URP/HDRP/Standard supported)Model Format: .fbx (clean hierarchy, animation-ready)Core Animations:activationidle, idle look, idle stancewalk, walk back, walk no shield, walk shield openrun, run open shield, run & rolljump on spot, jump forward, jump a downdeath, death tumbledsleep mode, wakening, wakening close shieldCombat/Behavior Modes:commander, dog run, airfieldfighting stance, fighting stance on, fighting stance offinvert pose stance, invert stance close, invert stance offpose stance, pose stance closeleft maneuvers, right maneuvers, mode offoff & closed shieldAttack/FX:shot, shot2, shot3somersaultBonus Combos:stance_dog_runrun_idle look_somersault_shotcommander_run_dog_shotshot one_dog_shot_deadstance_run_somersault_jumpshot_jump_commander_deadAircraft Features:wings activationhatch open, hatch close🛠️ Unity Ready:Fully prefabbed, optimized for game enginesGreat for boss battles, drones, guardians, sci-fi RPGsTested for performance on Unity’s Generic rig system