Authentic Early Medieval Ages Music
Marma
$18.90
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/19(2018) |
18.9 |
11/09(2024) |
18.9 |
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Official thread of this asset on Unity Forums
Are you creating a video game set in the Middle Ages where you want the music and sounds to be as historically accurate as possible? Then this audio pack is what you need.
Watch the full presentation and demo of all the features here.
Download and test the FREE pack here!
The soundtracks have been carefully composed using a combination of virtual instruments from the Middle Ages and live instruments such as drums, recorders and classical guitar (emulating the sound of a lute) to ensure historical accuracy. The melodies and general sonority are based on extensive listening of pieces of music composed around the 10th and 11th century and on research of early medieval music harmony.
In this pack, you will find:
1- A consolidated random soundtrack generation script which includes three "moods": a Medieval Folk Tune, Church music and Ambiant Lute! The first one is based on six different song structures composed as Medieval Folk Tunes, the soundtracks will be randomly generated using 16 different melodies, 8 different drum loops and 8 different accompaniments. That is a total of nearly 6144possible combinations! (6x16x8x8)
*NEW* Now includes a ready made Prefab that you can drag and drop into your scene for quick "in game" integration! It also features an option to change the volume of the music according to the Player's distance to a game object.
*NEW* The "Medieval Folk Tune" includes an option to change the tempo for even more variety!
You can test the random soundtrack generator on the Unity Web Player in this demo scene from the "Make Your Fantasy Game - Lite" free Asset (xiaolianhuastudio):
Test the random soundtrack generator!
3- Adaptive music according to the action based on triggers to switch between a battle and an exploration mode (with easy Prefab for "in game" integration).
4- Nine full pieces of music (all of which come in loopable and non loopable version)
5- 18 different chimes to underline events like a victory, defeat, a click on a button and the likes...
Regarding file formats, all of the sound FX, Ambient sounds and the random soundtrack generation script samples are in *.WAV format in highest quality.
The chimes, full soundtrack pieces and the guitar and gregorian chant samples are in *.OGG in 192 kbps quality.