Per-Layer Camera Culling
Umbra Evolution
$0.0
Date |
Price |
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日期和时间 |
价钱($) |
03/19(2018) |
0.0 |
11/09(2024) |
0.0 |
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Helps manage camera culling on a per-layer basis to help improve performance without any appreciable overhead. Easily cull objects on different layers at different distances to reduce draw calls.Have you ever sat on a hill overlooking a forest toward some mountains and wished you could show the player all that without running at 2fps? Have you ever hacked in a second camera just to see the mountains and terrain to achieve that goal? If you answered yes to either of those questions then you're in the same boat I was until I wrote this little package.My per-layer camera culling package will give you a script that you can add to your camera in order to manually change draw distance for each layer in your project without adding any extra cameras. Also, I've only included what actually matters for this tool, so your project won't be inundated with files related to a demo scene or anything.As always, if you've got some questions, comments, suggestions, or find some bugs, let me know through my email or the contact form on my website.And don't forget to rate and comment to help us publishers out! :)Allows objects on different layers to be culled at different distancesExposes existing camera functionality and makes it easily accessible and manageable for everyone