Turbo Switch
crosstales
$29.90
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/17(2018) |
19.9 |
03/25(2018) |
25.0 |
05/14(2018) |
17.5 |
05/14(2018) |
25.0 |
08/29(2018) |
29.9 |
11/27(2018) |
20.93 |
12/11(2018) |
29.9 |
11/02(2024) |
29.9 |
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Time is money!
NEW: Unity Collaborate support!
Website
Documentation
API
Forum
PRO
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When working on a multi-platform project in Unity, you often have to switch between platforms to test compatibility, see if things work as intended, and tweak things on each and every platform.
The larger your project gets, the longer the switch time becomes. It can become a serious setback in your development process.
Turbo Platform Switch aims at reducing the time taken switching platforms by caching all data that has already been imported and does not need to be re-imported. In an ideal scenario where your platforms are cached and you haven’t changed anything, you can see an improvement of up to 100x faster platform switching time.
Turbo Platform Switch does not modify or interfere with the asset import pipeline. Therefore, it doesn’t have any effect on the time it takes to import new or modified assets.
It does, however, cache assets that have already been imported so you don’t have to re-import them if you haven’t modified them. Concretely, the first time you switch to a new platform, you won’t see any benefit. Only subsequent switches will use cache.
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Features:
Fast & efficient
• Up to hundred times (100x) faster than
the default Unity platform switch!
• Support for various VCS like Unity Collab,
git, svn & Mercurial!
• Select your custom cache target external
HDD/SSD or NAS!
• Manage the cache per platform
• See the total/per cache space usage
Documentation & control
• Powerful API for maximum control!
• Comprehensive documentation and
support!
• Full C# source code in the PRO version
Compatibility
• All Android texture formats are supported
• Supports all build platforms!
• Works with Windows, Mac and Linux
editors!
• Compatible with Unity 5.3 - Unity 2017
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Information about this edition:
This is the Standard edition (DLL, no source code) of the asset. If you are using Unity prior to 5.3 or need the source code, consider buying or upgrading to the PRO edition.