Real Sport Cars World Challenge
BLab Dev. (SA)
$150.00
(no ratings)
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/19(2018) |
150.0 |
11/08(2024) |
150.0 |
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Possibly a cars race game new idea !!!
So after long time developing, we are proud to present : “Real Sport Cars World Challenge”.
Is a Unity Project Template ready to customise and publish.
Works and tested on all platform including mobile.
As our “Slogan” says “Play against real world best drivers BUT IS NOT MULTIPLAYER… YOU CAN ALSO PLAY OFF-LINE”
How does it work:
The idea is quit simple, each race completed, if the score is better than the previous, the player race data,including country, car colours, logo, skill etc., will be remote saved.
Now, at starting the game based on “Race Group” and “Race Track” download the data for the first n..(we suggest no more than 12 stand alone and 6 mobile) players ranked.
So, once you need the internet connection, after that the game check for the connection if is up refresh the data, otherwise play using local saved data.
The template offer a lot of great features very useful to learn Unity and C# programming, many of them you can reuse in other projects.
Just a little list:
- Massive new uGUI UI use
- Customise player car:
- Local player and others can see:
Nick name
Country flag
Skill image
Car colours
Player picture or logo
- Local can set
Car drive type [FRONT REAR BOTH]
Car speed mode [KPH MPH]
Car top speed
Car max steer angle
Car angular grip
Those setting are made in a great garage environment using uGUI panels on scene.
- Mini map system
- Ranking system
- Country localisation system
- Regular lap controller
- Race timing system
- Dynamic menu creation using dragging
- Player login unique nickname system
We also provide a ready scene where reset the player data without loosing stoical scores, we suggest a weekly reset.
- Great errors event system
- Easy [Race Group] and [Race Tracks] settings
- Easy change car model
- All C# sharp code is open no DLL
However, the words fly!!!
Try WEB-GL
Try WEB-Player
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