Create reactive behaviors, AI and logic using Behaviour Trees in an intuitive full featured visual node editor with advanced runtime visual debugging, Blackboard variables, Property Bindings and much more.
This is a compact, lite version of the NodeCanvas framework Behaviour Trees module. It remains fully functional, but includes only the most critical elements for allowing you to quickly create Behaviour Trees right away, without a hassle, specificaly made to have the most affordable price for everyone wanting to use Behaviour Trees in their games.
If you are just starting learning Behaviour Trees or want to practically study how they work, this version is just for you!
If you are already familiar with Behaviour Trees, want to use them in your game efficiently and your project requires only the core bits of their implementation, this version is great for you too!
Once you feel confident or need more features, you can upgrade to the "Complete" version whenever/if you like based on your project's requirements to unlock the full power of NodeCanvas and access (exluded in this version) features and elements:
• More Advanced Behaviour Tree Nodes.
• Sub-Behaviour Trees Feature.
• Advanced Reflection Tasks.
• More Action and Condition Tasks.
• Full State Machines Module.
• Full Dialogue Trees Module.
• Graph Refactor, Asset Blackboards, Signal Events, and more...
[NodeCanvas Website]
All third party integrations as well as a seamless integration with FlowCanvas are also available for you to use in this lite version.
Current 3rd Party Asset Integrations:
• Chronos
• Cinema Director
• Core GameKit
• DOTween
• Easy Save
• Inventory Pro
• LipSync
• Love/Hate
• Master Audio
• Motion Controller
• PolyNav
• SALSA
• SLATE Cinematic Sequencer
• Simple Waypoint System
• and more...
If you have any questions or require exact version difference details, do not hesitate to get in contact.