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• Fast and flexible generation of a hexagonal polygon mesh;
• Generation of irregularities with adjusted parameters (Perlin's noise + hills);
• Generation of the map of biomes (of Voronoi's point);
• Texturing by customer's textures;
• Saving and loading of prepared polygon meshes by means of a binary serialization;
• Creating of a map by just one procedure;
• Saving as a prefab;