Smart Fire is a C# script who generate particles on the
surfaces of your world.
It uses random and raycast functions to simulate unpredictable and dangerous particle propagations around your
world colliders (like fire).
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* Adjustable propagation speed and particles chunks size
* Add your own shuriken particles
* Don't want to use shuriken particles ? no problems, you can instantiate your own prefab
* Can be used as a prefab in your games (ex : throw incendiary grenades, flamethrower, etc)
* No collider or rigidbody needed, Smart Fire uses built-in particle collision system and raycasts
Update 1.5 :
* Material detection as a propagation surface filter
* Ability to extinguish particles with triggered colliders
* Minor bug fixes
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The package contain :
> Smart Fire script
> Showcase Scene
> Prefab
> Damage handler script
> PDF doc with easy tutorials