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uShader is a powerful yet easy to use creator for visual scripting of shaders.
This editor doesn’t require deep knowledge of computer graphics and takes care of most problems that you could encounter in development of shaders with CG or GLSL by yourself.
INTUITIVENESS
The interface is designed so that visual programming is simple and intuitive.
• interface for simple visual programming
• fast access to the information about each component
• the ability to debug step by step
• fine-tuning of each step of the rendering
NO CODING
uShader takes care of all coding for you and doesn’t require you to write any line.
It’s no longer necessary to debug shaders manually with uShader.
Our product can track the health of the code on its own.
FULL CONTROL
• the ability to monitor the result of shading at each step of your algorithm
• monitoring support on the platforms
• powerful built-in safety system that warns you of possible problems with the performance and guarantees reliability of the shader
• full control of the lighting model
• complete control over vertices
FLEXIBILITY
uShader is a full-fledged IDE. Therefore, it allows you to develop shaders of any level of complexity, from the simple shaders which can be handled even by smartphones to more detailed ones and ones used in advertising materials.
PBR
uShader is fully compatible with Metallic Workflow and Specular Workflow, allowing your shaders to be at the forefront of capabilities of rendering on Unity.
Thanks to the full support of the PBR which doesn’t require user intervention, working with uShader is feasible even to novices in computer graphics.
AUTONOMY
Every shader created by uShader is fully self-contained and doesn’t require the IDE for its work.
TESSELLATION
uShader contains powerful features for working with tessellation that allow you to use both the most detailed algorithms and ones designed for comfortable use on the fly.
NEW LIFE TO OLD MODELS
With uShader’s native support of Phong tessellation you can easily make a remaster of old game without any serious investments, by simply adding extra polygons and giving volume to model.
LICENSING
uShader has 3 distribution licenses: Free, Lite and Pro. The principle of distribution is “One license for one workspace”.
This allows you to plan the expenses of your company flexibly without spending money on unnecessary features which employees don’t need.
You can upgrade any license to higher license without overpaying.
FREE | LITE | PRO
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uShader FOR FREELANCERS
If you’re a freelancer or simply a self-employed person, then uShader can be a good solution for you as Tauri Interactive LLC doesn’t demand any royalties and you get the full rights to distribute and sell any product created with our tool.
In the case you distribute your products as the projects for uShader, Tauri Interactive LLC is ready to consider the options for the joint promotion of products for mutual benefit and facilitation of increasing your profits.
DEVELOPMENT POLICY
uShader development team chooses the course of its development based on the constant feedback and suggestions from customers.
This allows the product to not be in the information vacuum and adapt to the current needs of the industry flexibly.
Because of this, the functions implemented in uShader are unique and absent from competing products.
LOYALTY PROGRAM
Tauri Interactive LLC regularly publishes individual shaders, some of which also have a “uShader Edition” version. This version will help you to save from 20% to 60% when purchasing, but it will require uShader PRO for assembly.
LINKS
Social:
Forum | Wikia | YouTube
Documentation:
En |
Ru
Licenses:
FREE | LITE | PRO
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E-mails:
support@tauriinteractive.net
business@tauriinteractive.net