The Sand System PRO is a fully procedural system for creating sandy surfaces.
The main texture is completely generated through math, resulting in less load on the GPU and decreased memory consumption. The shader doesn't require any calculation on the CPU.
Changes in the surface are produced through the built-in Unity APIs. This allows for more flexibility, and simplifies the cases wherein you'd like to change something in our scripts.
Key Features:
- Dynamically generated sand surfaces
- BRDF mapping
- Surfaces change dynamically under the player
- Flexible lighting model
- Calculated on-the-fly
YouTube Demo 1080p