An easy to use script that takes any mesh and explodes it into its triangles as fragments while preserving normals and uvs. Use this to create cool effects exploding meshes at will.
Features:
~Simple to use - add the face explosion component to a game object and call its Explode method
~Plenty of parameters to modify for diverse explosion effects
~All parameters have helpful tooltips
~Fragments can have collision and/or gravity
~Either explode simple meshes on the spot or preload more complex meshes at the start of a level in a coroutine for seamless explosions
~Works on Skinned and Static meshes
~source code can be modified if you fancy