Official thread of this asset on Unity Forums
Are you creating a game in a religious setting or a game where the player might enter into a church or cathedral at some point?
Are you tired of the weird melodies on Ooohs and Aaaahs with an improbable choice of instruments? Do you want accurate and realistic church music for your game?
Then this asset is perfect for you!
The main highlight of the asset is that all of the various soundtracks are randomly generated from 16 or more pre-composed loops! Instead of having a 3 minute soundtrack that plays in a loop, you can have a randomly generated track using the same disk space!
TEST THE RANDOM GENERATION SCRIPT HERE IN THE UNITY WEB PLAYER!!!
The PRO versionincludes:
*NEW* And instantaneous drag and drop Prefab for quick and easy "in game" integration.
1 - a Medieval Organ in minor mode (16 loops and 4 ending loops)
2 - a Medieval Organ in major mode (16 loops and 4 ending loops)
3 - a Baroque Organ in minor mode (16 loops and 4 ending loops)
4 - a Baroque Organ in major mode (16 loops and 4 ending loops)
5 - a Dynamic Baroque Organ in major/minor mode (4 intensity levels with 8 loops for each and 2 ending loops for the highest intensity)
6 - a Baroque Cello in major mode (16 loops and 4 ending loops)
7 - a Baroque Choir in minor mode (16 loops and 4 ending loops)
8 - a Gregorian Chant in minor mode (16 loops and 2 ending loops)
8 - a Gregorian Ensemble in minor mode (8 loops and 1 ending loops)
All of the samples are in OGG format in 192kbps quality.
Download and test the FREE version which has 4 loops instead of 16 for each track!
I hope you enjoy the music!
Don't forget to leave a comment/feedback!
Sincerely,
Marma
http://marmadeveloper.wix.com/marmamusic