The package includes state and task manager to write an artificial intelligence (AI). This asset will be helpful those who want to start creating the AI, but do not want to start with writing Finite-state machine. Use ready-manager, and start writing the AI behavior for NPC.
Asset provides an example in which the NPC has 4 states (idle, alert, patrolling and attack). And tasks (Attack, Follow, Moving to the point, listen, look at the object, watching (field of view), etc.). Included patrol waypoint manager and simple timer.
Asset can help you manage scenes and UI objects.
Features:
- Implement each state and the task as a separate object
- Easy integration and use. Commented code.
- Each state and the task includes a context class for which they were created
- Examples of work has a full patrol manager and handy timer script
- The attached example implements pathfinding using NavmeshAgent
Simple integration A-star pathfinding and control animation
DOCS
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