This is contains the source runtimes of the 2D Skeletal & Mesh Creature Animation Tool for Unity. It also has a playable Kraken demo. The Kraken and Orca characters are authored in Creature using Procedural Motors. The Kraken character drives a full blown Grid-based Fluid Simulation in the scene, affecting 10000 fluid particles in realtime.
The project contains a fully controllable Kraken Character as well as the source Creature Runtimes to pose Creature characters.
There are Unity 2D Rigid Body Colliders attached to each bone of the Kraken to drive the Fluid Simulation.