GPU based realtime area light shader package.
Features include:
1. Accurate rectangular, tubular and spherical area diffuse and specular shading.
2. Single and multiple area light source, maximum 4 light sources.
3. Bump mapping with intensity control.
Shaders are well organized to support extend num of light source easily.
- Compatible with different unity version.
- Compatible with unity free and pro.
- Compatible with mobile platform.
- Compatible with any dx9, dx11 and openGL platform.
- Demo scene and source code included.
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