Encrypt your local data easily with UEncryptPrefs and increase the security of your game.
Use it the same way you use PlayerPrefs
Save the data:
UEncryptPrefs.SetString("PlayerName", "Meldiriel");
Get the data:
string playerName = UEncryptPrefs.GetString("PlayerName");
Save any string, integer or float types.
If your code was created already with PlayerPrefs, it couldn't be easier to change to UEncryptPrefabs and encrypt your data.
Just replace PlayerPrefs by UEncryptPrefabs in all Get, Set functions.
Fully commented source code.
Works in mobile. Tested in iOS
Support: Noggagames@gmail.com