SaveObject is a save module that will easily allow you to Load/Save then view and change values of your save file at runtime.
Created from a stripped down, cleaned version of Save Game, optimized for performance and low footprint.
You can add variables to save exactly the same way you add a variable to a script, no extra coding.
Features:
-Saves anything, custom classes included.
-Access your saved data through a GameObject.
-Easy to setup.
-Load and Save with one line.
-Compatible with your file I/O.