Neon Line Particle Effects
that games guy
$0.0
$10.00
100%OFF
Date |
Price |
---|---|
日期和时间 |
价钱($) |
03/19(2018) |
10.0 |
01/31(2019) |
0.0 |
11/22(2024) |
0.0 |
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-- Demo --
-- Documentation --
Simplified Particle System Easily create complex particle effects using GameObjects and Unity's built-in animation system or through scripts.
(see particle emitter scene for a small sample of effects that can be created)
Built-in Screen Constraints
Two types of screen constraints:
- Constrain: the screen edges act as a wall that particles bounce off.
- Wrap-around: particles leaving the edge of the screen are placed at the opposite side, producing a wrap-around effect.
(see constrain scene in web demo)
Drag-and-drop Effectors
Simply drag the required prefab into the scene. Three different types of effectors:
- Attract: attracts particles to centre of effector.
-Repel: pushes particles away from effector.
Black-hole: attracts particles to centre but also provides a rotatory force.
(see effectors scene in web demo)
Full Object Pooling
-Re-usable particles.
-Mobile ready.
-Easily limit the number of active particles.
Additional Features
-Fully documented with example scenes and prefabs to get you started.
- Add any sprite as a particle to create different looking effects.
- Change particles size and colour based on velocity.