Shark's food is a ready-to-go Unity template for reskin and release.
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Gameplay
Player moves main character left and right to avoid contact with sharks and throws meat to make them sated. While holding throw button, character is gaining power. When player releases button, character throws meat with gained power. If total hunger level will meet the border, sharks will eat main character. Player gets one score point for every sated shark.
Control
Put your finger on screen and move it left and right to move ship. Put second finger to gain throw power. Release it to throw meat. Sated shark won't eat player in case of contact.
Features
- Mobile first.
- Ready for reskin.
- C# scripts are fully explained.
- Gaming system will be a good example beginners to learn from.
- Menu, in-game menu, puase/play, saving score, rate system.