This pack is a part of GR Modular System which allowed to construct character from separate parts -- add new body and/or cloth parts to "base" character.
"GRML Base Timothy" includes complete character model and separate body parts (14 models) with removed "invisible" polygons optimized for use with different cloth.
Character has head shape "Tim" with bone-based facial animation.
All models in GRML series have identical skeleton:
- Main bones - 52;
- Twist bones - 8;
- Facial bones - 32;
- Weapon Dummy - 4 (optional);
- Ground contact Dummy - 12 (optional).
Complete character model (nude) has 12621 vertices and 24956 triangular polygons.
Models in pack oriented on use in games and videos which required high resolution and close look. They used Standard PBS materials and textures (Color, Metallic, Smoothness, Normal Bump, Occlusion) with upto 2K resolution. Normal Bump maps have micro-surface details for more natural skin and cloth look.
Although GRML character are compatible with Mecanim Humanoid Rig (and already mapped for it), pack includes basic motions (idle, walk, run, crouch, jog) and hands gesture specially tuned for GRML skeleton.
Also in pack:
- GRConstruct editor script for adding part to avatar;
- Prefabs for complete character model and all body parts;
- 2 male underwear models and 6 prefabs for them;
- Pre-defined facial animation clips for blinking, expressions and viseme (articulation);
- Animation masks for constructing layered animations (body + face for ex.);
- Example scenes and Documentation.
More products from GR series can be found in
my section of store
Visit "Vit3D Character(s) for Unity" forum post for more information (high resolution versions of demo pictures, downloadable documentation, etc.).