Support:
*Built-In Rendering Pipeline.
*Universal Rendering Pipeline.
*Lightweight Rendering Pipeline.
Camera effect shader which simulate vision of drunk man.
Six parts of effects compose as final drunk vision: ghost vision + distortion vision + radial vision + rgb shift vision + waggle vision + sleepy eye.
Each part of vision can be full controlled by material parameters, support for highly customizable variations.
- Full control of effect with parameters.
- Compatible with different unity version.
- Compatible with mobile platform.
- Compatible with any dx9, dx11 and openGL platform.
- Demo and source code included.
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