This project is now completely open source.
[ Git Hub Page ]
[ Documentation ]
uFrame ECS is a brand new visual architecture, and visual scripting tool based on the industry vetted entity-component-system. It has a very familiar feel to that of Unreal's blue-prints. It has went through over a year of prototyping and testing to bring you a production ready beta version.
This tool has been designed for both developers, and the non-coders. Anyone can learn to use this system!
If you're a developer you can use the visual scripting as little or as much as you like, or even work with other non-developers in a controlled manner. You can always use the underlying framework directly from code if desired.
What you get:
- A AAA quality scripting engine.
- A graphing engine with over 2 years of development.
- All 1.x versions.
- A Entity-Component-System framework.
- A very actively developed tool-set.
- Incredible community of highly intelligent game designers like yourself.
- An Open-Source framework
- Support for all platforms
- A big virtual hug from the Invert Team
For More Information
Contact Us at: invertgamestudios@gmail.com