WebRTC Network is a plugin for Unity WebGL and windows (more coming soon) that allows two
games to connect DIRECTLY to each other and send reliable/unreliable messages using WebRTC
Datachannels. This makes it well suited for fast paced real time multiplayer games.
Features:
- Very simple programming interface. These are all methods you need: Start/StopServer, Connect,
Disconnect, SendMessage + a Dequeue method to read incoming network events!
- Send messages reliable or unreliable
- Contains a complete chat app as an example
- Platforms supported: WebGL (Firefox, Chrome) + Windows x86 and x64.
- Unlike many other network libraries for unity WebRtcNetwork fully supports peer-to-peer! You can have multiple
incoming and outgoing connections at the same time!
WebRTC still requires a server to initialize the connection between two users.
This version will automatically use a test server for this purpose but you can set up and use
your own server any time.
Note that Google and Mozilla treat WebRTC still as an experimental technology!
Please read the WebRTC license information before downloading.
You can find the full documentation/API, free sample applications and contact details at because-why-not.com!