Terrain Foundation
A terrain creation starter kit for Unity 5+,
Featuring a real-time random tiling material
WebSite
Four separatable parts:
1. Fractal terrain generation as a Unity editor extension.
2. Auto splat map generator for texturing.
3. Random texture tiling shader collection.
4. Pre-rendered normal map overlay for extra detail.
5. Example ground textures with specular and normal maps.
All source code included.
* Applies to Unity's own terrain system.
Control splat maps can be higher resolution than the actual mesh, making complex fractal details.
* Applies fractal to across all terrains in the scene.
* GPU and multi-threaded fractal design for speed.
* A custom material that randomizes texture tiling, reduces visual repetition by shifting, flipping and blending textures on the fly.
* Shader 3.0 only needed for editor and random tiling material.
* Has a quick preview window, for fast location searches.
* Can be used in standard Unity Terrain rendering.
* Auto texturing can also be used on you own terrains.
WebSite