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A comprehensive starter kit to jump start your turn-based game. Inspired by the classic X-Com!
Play Demo | Online Manual | FAQ
Fundamental RTS Core: Command your squad to Move, Attack, or Heal.
Tactical Movement: Each unit spends movement points while moving, which are reset each turn.
Turn-Based Logic: Each team takes turns executing. When a team has finished moving all its members, its turn ends and the enemy team is activated.
Enemy A.I.: Comes with a simple A.I. system that attacks your squad each turn, and shows/hides itself based on proximity. Enemies can still attack while hidden.
Advanced UI: A minimap shows a tactical overhead view of allies (green) and enemies (red). A command window allows commands to individual units and displays unit details like health.
Playable Scene: An awesome publishable demo scene sees your squad clearing rooms through close quarters combat.
Battleground Framework: Includes several bonus precompiled tools from our Battleground Game Framework
High Performance C#: Commented & Complete source code to the A.I., Game Logic, Player Controls, Camera Controls, and UI systems. Several tools from the Battleground Framework (Health, Projectile/Weapons, Spawners) are precompiled DLLs with public functions and variable accessible from scripts.
Mobile: The entire project, with the exception of Camera control, is already touch-device ready. Simply switch out the existing camera control with a Touch-camera, or purchase our Mobile Add-On.