Performant and Detailed Tropical Environment Assets Utilizing Custom Tree Importer Shaders for Beautiful PBR Shading and Wind EffectsThe trees and plants were modeled in Blender and imported into Unity using the Custom Tree Importer v3. This enables very advanced bending and beautiful Single Sided PBR shading! Also smooth LOD support with Billboards!Content:20 Ground Cover Prefabs11 Props2 Photoscanned Rocks15 Modeled Trees8 2048 ground materials- Each include the normal, height, and specular maps. 2 are Photoscanned with real height an normal detail.2 Falling Leaf ParticlesPlease see the thread for important info, tutorials, and demo scenes.Threadbaldinoboy@gmail.comTriangle Counts:Tri Counts for the LOD0 models range from 32 for the simplest dead leaf cover mesh to 9873 for the complex rock mesh. Most of the trees and plants range from 500-3000 triangles. All non-particle Prefabs have LODs setup that bring the tri counts down. All of the trees and some of the plants have billboards.Collision:All the trees have colliders setup. Most primarily using capsule colliders and some have optional optimized mesh colliders for better collision on non-terrain trees.Compatibility:Vegetation Studio has been depreceated so removed the advertising of support from this package. Still keeping the VS Prefabs and Support Package in the asset in case anyone is using an older version of Vegetation Studio or keeping it up themselves. Only thing I know that was not working properly with TFP with VS was Instanced Indirect rendering, which was not fixed before VS was depreciated.Custom models included for use with AFS and ATG! Sphere collider already setup for AFS Touch Bending.Important:Tree Shaders require custom Deferred Shaders when using in Deferred Rendering Mode. Video for setting this up is in the media bar and on the thread.To enable bending in a new scene trees require the Wind For LOD Groups On Terrain script attached to the Wind Zone gameobject.