Interactive Terrain is composed of helper scripts which enable rapid, precise and automatic creation of colliders, audio sources and game objects on your terrains.
With Interactive Terrain you will:
- Define and manage layers for your terrain using pencil tool
- Automatically generate audio sources to cover layers with ambiant sounds
- Automatically generate colliders to cover layers
- Automatically place game objects inside layers with random statistic distribution
- Leverage First Person Controller script to manage different footstep sounds based on generated colliders.
Interactive Terrain will save you wasting time to define, copy and position assets on your terrain to bring more realism to it, using the power of layers to make it very intuitive.
At runtime, the scripts will have no impact on your game as they are only running within Unity Editor.
The code source is also included, making it easily extensible.
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