AAA Realistic Gunshots - Weapon Sounds & Automatic Fire System
Matei Ioan Alexandru
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22 weapons, 660 realistic gunshot sounds (48 kHz / 24-bit) in 4 perspectives, plus a ready-to-use weapon audio system with exact rate of fire, burst tails and distance.Unity 2022.3 and above. Audio only: works with Built-in, URP and HDRP. No other packages needed.▶ Watch the showcase video: https://youtu.be/fve13ghL1EMReal gunshots, ready to fire.22 weapons and 660 gunshot sounds, each one in 4 perspectives with 5 variations, plus a ready-to-use weapon audio system: add one component, call TriggerDown / TriggerUp, and the weapon fires at its exact rate of fire.✦ WHAT'S INSIDE22 weapons - pistols, revolver, submachine guns, assault rifles, battle rifle, DMR, machine guns, shotguns, sniper rifles and a vehicle autocannon660 WAV files - 48 kHz / 24-bit stereo, true peak -1 dBTP or lower4 perspectives - Close Outdoor, Close Indoor, Distant Outdoor, Distant Indoor5 variations of every shot - repeated fire never sounds like one sampleBurst tails - 5 per perspective for the 11 automatic weapons: the space ringing out after the burst22 weapon profiles - rate of fire, action, burst count and distances already setDemo scene - audition every weapon, fire mode, space and distancePDF manual - setup, every setting, code examples✦ WEAPON AUDIO SYSTEMExact rate of fire - rounds scheduled on the audio clock, not on frames: 780 rpm stays 780 rpm at any frame rateSingle, Burst and Auto - follows the real trigger with TriggerDown / TriggerUpNo repeats - a random variation per round, never the same one twice in a rowRapid-fire choke - the previous round ducks just before the next one, so automatic fire stays punchyBurst tails - on trigger release, lined up with the last round in Burst modeDistance - close / distant crossfade, level by distance and speed of sound delayIndoor zones - box triggers switch weapons inside them to the indoor soundsVisual sync - ShotScheduled / BurstEnded events for muzzle flash, recoil and shell ejection✦ EASY TO USEOne component - Weapon Audio Emitter on your weapon, pick a profile, call TriggerDown / TriggerUpSwap weapons at runtime - library.Find("Shotgun_01")Plain WAVs - use the sounds with your own system too✦ COMPATIBILITYUnity 2022.3 and aboveBuilt-in, URP and HDRP - audio only, no render pipeline dependencyNo other packages needed✦ USE CASESFPS and TPS shooters · military and survival games · open-world combat · cinematics and trailersNothing in the pack requires you to credit anyone.Audio - 660 WAV files, 48 kHz / 24-bit stereo, 15 minutes in totalSingle shots - 440 (22 weapons x 4 perspectives x 5 variations), 0.5 - 2.6 s eachBurst tails - 220 (11 automatic weapons x 4 perspectives x 5 variations), 0.6 - 2.7 s eachLevels - true peak -1 dBTP or lower; every sound starts exactly on the shotPerspectives - Close Outdoor, Close Indoor, Distant Outdoor, Distant IndoorScripts - Weapon Audio Emitter, Weapon Audio Zone, Weapon Sound Profile, Weapon Sound Library (C#, own assembly definitions, namespace AAARealisticGunshots)Content - 22 weapon profiles, 1 weapon library, 1 demo scene, PDF manualRender pipelines - Built-in, URP, HDRP (audio only)Unity version - 2022.3 and aboveDependencies - none




