Universal quick rigging tool for micro-animations on 3D meshes, 2D sprites & Canvas UI. Add bones, paint weights & animate with Unity Animator in seconds—no Blender needed!Looking for a fast, hassle-free way to bring props, secondary motion, and UI elements to life without opening Blender or Maya?Omni Rig is a universal in-editor rigging tool designed specifically for micro-animations, secondary motion, and quick deformations directly inside Unity. Add bones to 3D meshes, 2D sprites, or Canvas UI elements in seconds, auto-weight, and animate immediately using Unity's standard Animator!•No Blender or Maya requiredZero package dependencies (No 2D Animation or Animation Rigging packages needed)100% non-destructive with one-click restoreTAILORED FOR MICRO-ANIMATIONS & SECONDARY MOTIONOmni Rig is not built to replace complex AAA humanoid character setups; it is crafted for all the other dynamic elements that make your game feel alive and juicy:• UI Micro-Animations: Squash, stretch, bend, and wiggle Canvas Images, Icons, and Text.• Secondary Motion: Animal tails, antennas, tentacles, hanging ropes, ears, and hair.• Props & Interactive Objects: Chests, boxes, bending levers, doors, weapons, and tools.• 2D Sprite Animations: Quick skeletal deformation for casual characters and enemies.• Environment Details: Bending vegetation, swaying signs, fluttering banners, and flags.--------------------------------------------------------------------------------3-IN-1 UNIVERSAL RIGGING1. 3D Meshes: Turns static MeshRenderer objects into skinned meshes with bones while preserving materials and original source assets.2. 2D Sprites: Reconstructs a deformable 2D skinned mesh from SpriteRenderer data, preserving color, sorting layers, and flip states.3. UI Graphics (Canvas): Features real-time dynamic UI mesh tessellation. Subdivides simple quads into smooth grid cells, allowing native Image, RawImage, and Text to bend directly in Canvas space!--------------------------------------------------------------------------------CORE WORKFLOW & FEATURES• Quick Bone Placement: Click in Scene View to place continuous chains or hold Shift to spawn independent root bones.• Native Transform Tools: Position, rotate, and scale bones in bind pose or test poses using standard Unity tools (W/E/R, Global/Local).• Precision Weight Painting: Brush weights with Add, Subtract, and Smooth operations, customizable radius, and falloff curves.• Visual Heatmaps: Inspect weights with intuitive multi-influence pie-chart overlays or single-bone heatmaps.• Animation Window Safety: Automatically exits animation preview when switching to Place or Paint mode, ensuring your bind poses never get corrupted.• Full Animator Compatibility: All bones are regular Transforms. Drive them with Unity Animator Controllers, Timeline, or tweening scripts.• Interactive Demo Scene: Includes ready-to-test Canvas UI, 2D Sprite, and 3D Mesh showcases with an infinite-loop demo controller.• One-Click Restore: Cleanly removes all generated bones and components, returning your object to its exact original state.• Unity Compatibility:Unity 2021.3 LTS, 2022.3 LTS, 2023, and Unity 6+ (Console / PC / Mobile / WebGL).• Render Pipeline Support:- Standard Built-in Render Pipeline- Universal Render Pipeline (URP)- High Definition Render Pipeline (HDRP)• Package Dependencies:None (100% standalone C# with zero external packages).• Target Types Supported:- 3D: MeshFilter / MeshRenderer (converts safely to SkinnedMeshRenderer).- 2D: SpriteRenderer (converts safely to 2D SkinnedMeshRenderer).- UI: UnityEngine.UI.Image, RawImage, Text (deformed via IMeshModifier effect).• Skinning Specifications:- Bone Influence: Standard Unity BoneWeight (up to 4 bones per vertex).- Weight Falloffs: Smooth (Cosine), Linear, and Sharp curves.- UI Tessellation: Dynamic auto-density based on pixel size or manual cell grid divisions.• Included in Package:- Complete Omni Rig Core & Editor Toolset.- Custom UI Icons & Glassmorphic Scene View HUD.- Interactive Demo Scene (OmniRig_Demo.unity) with 3 animated showcases.- Plain, lightweight Demo Controller script (OmniRigDemoController.cs).- Comprehensive documentation (README.txt).AI was used solely as an assistive tool during the publishing phase. This includes generating concept ideas for store visuals, video editing support, and structuring test scenarios during the QA process. All core C# architecture, custom editor extensions, and system logic are 100% hand-crafted by the developer to ensure maximum stability and performance.




