Pro Skate Controller: Skateboarding Physics, Tricks & Park Builder
RageRun Games
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$39.99
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Physics skateboarding for Unity 6: flick tricks, grinds, wallrides, wall plants, a body with real weight, a Skateboard Creator and a Park Builder. URP & Built-in.Pro Skate Controller brings modern skate-game feel to Unity: flick the right stick to pop kickflips and 360 flips, lock into grinds, ride along walls and wallie off them, stall on the coping, revert out of your landings, then step off and walk with the board in hand. A procedural body with real weight rides the board and reacts to every push, carve, landing and slam. Design your own boards in the Skateboard Creator, where the ride comes from the shape, and build parks in the Park Builder.Try it in your browser: Play the Web Demo New in 1.1: walls, street tricks and a body with weightWallrides, wallies and wall plants: jump into a wall at an angle and ride along it, pop off it, or plant a foot and push off the other wayBoneless and no-comply: hold a grab and ollie, and a foot steps off as you popA body with weight: the chest, head and arms lag and rebound, the weight shifts between the feet, tricks wind up and follow through, and the rider is never frozenA livelier camera: handheld drift and a road rumble that follows the groundAction Style add-on: one click for a big, bold action-sports feel: bigger moves and pops, hang time, faster spins, easy grinds, and a trick camera with slow motion on big airs. One click to remove itFlick itFlick-stick tricks: pull down to load the tail, flick up to pop. Where the flick ends picks the trickOllie, kickflip, heelflip, pop and FS shove-it, varial kickflip and heelflip, 360 flip, hardflip and impossible, plus nollie versions of every trickQuick keys on the keyboard (hold Space, add a flip key), or flick with the mouseAir spins (FS and BS 180, 360 and beyond) and six grabs: Indy, Melon, nosegrab, tailgrab, stalefish, muteGrind, slide, manual50-50, 5-0, nosegrind, smith, crooked and feeble on rails, ledges and copingBoardslides, lipslides, noseslides and tailslides, picked by how you land on the railManuals and nose manuals with a balance meterSparks and grind sounds by surface (metal, concrete, wood)Ramps, walls and transitionsQuarter pipes, mini ramps, a big half pipe and a bowl with real transition physicsLip tricks on the coping: rock to fakie and axle stalls, then drop back inReverts: hold powerslide as you land and the board spins 180 under youWallrides and wall plants on any tall wall, plus a Wallride Wall park pieceA body that skatesProcedural IK body on any Humanoid: energetic pushes, deep carves, crouches, catches and breathingWeight and motion: plain sliders for upper body weight, looseness, head steadiness, arm weight, weight shift, aliveness and trick follow-throughRagdoll bails, then the skater gets back up on the boardRegular or Goofy stance in one clickStep off and walkStep off at any time: the tail is stepped on and the board pops up into the handWalk, run and jump with the board held by its truck, clear of the legs (idle, walk, run and jump clips included)Throw it down ahead and hop back on at speedDesign your own skateboardA Skateboard Creator window with five starting shapes (Popsicle, Old School, Cruiser, Longboard, Mini Cruiser) and Surprise MePlain sliders in real units (cm and inches, degrees, mm, durometer) for the deck, kicks, concave, trucks and wheels, with a live 3D preview that lights up the part you changeLooks: 11 bottom graphics, 6 grip tape designs, colours for the grip, wood, trucks, bushings and wheelsThe ride comes from the shape: wheelbase, truck height and tightness change the turning; wheel size and hardness change speed, roll and grip; the tail changes the popOne click saves a design and a ready-to-use prefab, and puts the board under your skaterYour character, your boardSkater and Board Fitter: swap in any Humanoid character, use your own board model (auto fit, spinning wheels), and line up the feet and the hand with live previewsA cartoon skater outfit for any Humanoid, in three styles or your own coloursBuild your own park: no codeA Park Builder window with 17 parametric pieces in size presets: quarter pipes, half pipes, banks, kickers, funboxes, pyramids, ledges, rails, stairs, a bowl, a wallride wall, slabs, floodlights and ground paintClick to place in the Scene view with grid snapping and an edge magnet that slides pieces flush against each otherFive ready-made park templates, one-click themes, and a city to wrap around your parkLooks good out of the boxTwo demo parks: a city plaza with ramps, rails, stairs, ledges, a bowl, a vert half pipe and wallride walls, and a cartoon Sunny ParkFour lighting moods: golden hour, midday, a floodlit night session and sunny cartoonSkate camera with low chase, a filmer fisheye and high chase; post effects, speed effects and soundsScore and combo HUD, and a controls card that switches to gamepad button icons (Xbox or PlayStation) the moment a pad is plugged inEasy to set up Everything starts in one Setup Window: four feel presets (Simulation, Arcade, Hardcore, Floaty Fun) plus the optional Action Style, plain-language sliders, stance, character, camera and lighting, a My Designs page for your boards, and a Validate page.Made for programmers too Clean, namespaced C# with events for every pop, trick, landing, grind, manual, lip trick, revert, wallride, wall plant, bail and step-off; a scripted input API for cut-scenes, tutorials and attract modes; and automation APIs for the editor windows.A Quick Start and full Documentation are included.Contact: ragerungames@gmail.com · Join our Discord communityFeaturesOne Rigidbody skateboard controller with transition physics, carving, pumping, powerslides and revertsFlick-stick trick reader: 10 flip tricks plus nollies; keyboard quick keys and mouse flicksAir spins and 6 grabs10 grind and slide types with balance, picked by board angle and manual inputWall tricks: wallrides (along any near-vertical wall over 0.55 m), wallies and wall plants; Wallride Wall park pieceStreet tricks: boneless and no-complyWeight and motion: upper body inertia, head steadiness, arm momentum, fore/aft weight shift, toe/heel pressure, trick wind-up and follow-through, micro balance, road buzz by surface, natural variation and idle fidgets (7 sliders)Camera Handheld and Road rumbleAction Style add-on (optional): exaggerated body, pop boost, hang time, spin boost, easy grinds, forgiving landings, trick camera with slow motion Change "Park Builder window: 16 parametric pieces" to 17.Manuals and nose manuals with balanceLip tricks: rock to fakie and axle stall, with drop-insBails: wall slams, bad landings and missed catches; ragdoll and get-upScore and combos with a multiplier and bankingOn foot: step off, walk, run and jump with the board in hand (Starter Assets clips included), pick-up and throw-down moves, hop back on at speedProcedural IK body on the board (no riding clips needed) on any Humanoid, Regular or Goofy stance, with style and reaction slidersCartoon outfit (head, cap, hoodie, pants, mittens, sneakers) built over any Humanoid: 3 styles or custom colours, size sliders4 Feel presets: Simulation, Arcade, Hardcore, Floaty FunPark Builder window: 16 parametric pieces (plus a Palm Tree piece) with size presets, click-to-place, grid and edge-magnet snapping, 5 templates, themes, city backdrop, lighting rigTwo demo scenes: the Plaza and the cartoon Sunny Park4 lighting moods (golden hour, midday, night session with floodlights, sunny cartoon)Skate camera: low chase, filmer (fisheye) and high chasePost effects, speed effects, sparks, dust and generated soundsHUD: score, combo line, balance meter and a controls card for keyboard or gamepad (Xbox and PlayStation icons, switches automatically)Setup Window with Start, Feel, Body, Camera, Park and Validate pagesC# events, scripted input and editor automation API; namespaced code with assembly definitionsQuick Start (6 pages) and Documentation (19 pages) PDFsSupported render pipelinesUniversal Render Pipeline (URP), recommendedBuilt-in Render PipelineSupported Unity versionsUnity 6 and newerSupported platformsWindows, macOS and Linux (standalone)Input: keyboard, mouse and gamepad (Input System package; keyboard and mouse also work with the old Input Manager)DependenciesInput System (optional, for gamepads)




