4 kid-friendly characters wearing Korean traditional masks (Yangju Byeolsandae style) + Horong the dragon mascot. Humanoid-rigged, 4K albedo, Built-in & URP materials.Built-in RP: works out of the box (Standard materials).URP: import Materials/URP_Materials.unitypackage after import. It replaces materials with URP Lit versions (same GUIDs), so prefabs and demo scene keep working. Tested with URP 17 / Unity 6.HDRP: not included. Use Render Pipeline Converter (Material Upgrade).DescriptionTalsuni and her friends are cute, kid-friendly 3D characters inspired by Korean traditional mask dance (Talchum, Yangju Byeolsandae Nori). Each character wears a mask styled after the traditional designs, with soft rounded proportions that suit educational apps, casual games, cultural content and AR/VR experiences.Contents- 4 mask characters (Talsuni, Talkid01, Talkid02, Talkid03) + Horong, a friendly dragon mascot- Unity Humanoid (Mecanim) rigs: retarget any Humanoid animation (Mixamo, your own mocap)- Prefabs ready to drop into a scene, demo scene included- Albedo textures in 4096 and 2048 versions (PNG)- Built-in RP materials (Standard) + URP materials included (import Materials/URP_Materials.unitypackage). HDRP: use Render Pipeline ConverterCustomization- Swap or repaint the albedo texture to recolor costumes and masks- Works with any Humanoid animation set; no custom scripts requiredNotes- Animations are not included (Humanoid-compatible)- Mask designs follow Korean traditional public-domain forms; the 3D interpretation is original- Made with Tripo AI (base mesh generation) + Blender (cleanup, rigging, UV/texture fixes) + Unity. See AI disclosureTechnical detailsNumber of textures: 16 (8 albedo maps x 4096 and 2048 versions)Texture dimensions: 4096x4096 and 2048x2048 (PNG)Polygon count of Talsuni: 29,252 trisPolygon count of Talkid01: 44,093 trisPolygon count of Talkid02: 16,499 trisPolygon count of Talkid03: 24,421 trisPolygon count of Horong: 29,072 trisMinimum polygon count: 16,499 trisMaximum polygon count: 44,093 trisNumber of meshes/prefabs: 5 meshes / 5 prefabsRigging: Yes (Unity Humanoid, 28-29 bones)Animation count: 0Animation type list: None included (Humanoid-compatible, retargets Mixamo and other Humanoid clips)UV mapping: Yes (non-overlapping, single atlas per material)LOD information: No LODs (single level)Types of materials and texture maps: Standard (Built-in) and URP Lit materials, albedo/base color map onlyRender pipelines: Built-in, URP (HDRP via Render Pipeline Converter)Unity version: 6000.3 LTSThe base 3D meshes and initial textures of all characters were generated with Tripo AI (image-to-3D). Human work added on top: mesh cleanup and retopology in Blender, Humanoid rigging and skin-weight fixes, UV/texture corrections and color adjustments, Unity import setup (Humanoid avatar mapping), materials, prefabs and the demo scene. No marketing image or video is AI-generated. All store images are offline renders(Blender Cycles) of the exact meshes, rigs and textures shipped in this package, and the promo video is rendered from the same scene (Blender EEVEE). The poses and motion shown are Mixamo Humanoid animation clips retargeted onto this package's own Unity Humanoid avatars with Unity's retargeter; animations are not included in the package.




