Build game interfaces with a reactive framework, router, UI kit and game components: HUD, inventory, equipment, shops and menus. Includes editable layouts, styles and sample scenes.UI Toolkit components for Unity 6000.3+. No Canvas-based UI is required. The package uses Unity registry dependencies, including com.unity.ugui. UI Toolkit layouts are independent of the scene render pipeline.Build your game interface on top of Sharq UI System.Sharq UI System Complete Bundle includes the full contents of Sharq UI System Core and Sharq UI System Kit, which are also available separately, plus the Game components. You get the SFC compiler, reactivity, router, UI controls, themes and design tokens, together with HUD elements, inventory and equipment views, shops, dialogs, quest screens, settings and menu flows.Use the components as starting points for your own interface. The Vue-inspired .sharq format keeps markup, styles and component logic together, so you can change a layout or extend an existing component. Theme tokens and USS classes let you adapt the appearance. Storybook and sample scenes show the components in use. You connect the UI to your own game data and gameplay systems.All SUS modules, including Core and Router, are included. No Git installation or separate SUS purchase is needed. Core and Router are also available free under the MIT License on GitHub; that distribution does not include Kit or Game. Do not combine the Git packages with this Asset Store import in one project.Already own Core or Kit? This bundle contains both. Check the Asset Store upgrade option before buying to avoid paying for the same content twice.Requirements and limitations: Unity 6000.3 or newer; UI Toolkit only. .sharq files compile in the Editor. The package uses Unity registry dependencies, including com.unity.ugui. Localization support uses the optional Unity Localization package and requires your own string tables and translations; components retain their English defaults without it. Gamepad navigation is supported by selected components, not every screen or flow. RTL layouts are not provided.Demo artwork is included in a separate Demo Art sample: character portraits, item icons and backgrounds generated with AI image tools. The textures are outside Resources and are not automatically included in every player build. The included sample scenes reference the art catalog through SusDemoArtAnchor. Remove those sample references from your build if you do not need the artwork. The artwork illustrates the samples; replace it with assets for your own game.Third-party licensing: includes Phosphor Icons (MIT) and Montserrat (SIL OFL 1.1); full texts are in Third-Party Notices.txt.Community and support: support@sus-ui.dev · Discord https://discord.gg/gwS9nwqWWj · Telegram https://t.me/sus_public · Docs https://sus-ui.devCharacter portraits, item icons and backgrounds in the optional Demo Art sample were generated with AI image tools for the demonstration scenes. The textures are stored outside Resources. Sample scenes include them in player builds through a referenced art catalog and SusDemoArtAnchor; importing the UI components alone does not add the artwork to every player build.




