Conduit enforces consistent Unity asset import settings through folder-scoped policies, catching drift before it reaches a build.Conduit is an Editor-only tool that manages asset import settings. Its LOD generation feature uses Unity's standard MeshRenderer/Renderer API to clone renderers and copy material references, with no URP/HDRP-specific types and no shader inspection. Conduit is not render-pipeline-dependent and is expected to behave identically under Built-in, URP, and HDRP.Import settings drift on a Unity project without anyone deciding it should. Atexture's compression gets changed to test something and never reverted. Anew team member imports assets without knowing the project's conventions.Nobody notices until a build is larger than expected or a platform behavesinconsistently.Conduit governs import settings by folder. Define a policy once, and Conduitkeeps every texture, model, and audio clip in that folder — and itssubfolders — compliant with it, automatically at import time and on demandwhenever you ask.- Folder-scoped policies apply automatically, so new assets inherit the rightsettings without anyone remembering a convention.- Drift detection scans the whole project or one folder and shows exactlywhich asset, which property, and what it should be, instead of leaving youto hunt for what's wrong.- Simulation previews the settings a policy will apply to a specific assetbefore anything is changed, so a policy edit can be checked before it runs.- A build gate stops a non-compliant build automatically when a policy is setto block, so drift can't silently reach a release.- A command-line runner and JSON report let a CI pipeline check policycompliance the same way the Editor does, with clear exit codes.- Texture, model, and audio rules cover compression, mip maps, readability,mesh optimization, load type, and more, with per-platform overrides fortexture and audio.- Every workflow is also available from your own Editor scripts through asingle static API.Requirements: Unity Editor only — Conduit adds nothing to player builds.Verified on Unity 6000.3.10f1; other versions have not been verified.This package includes the Conduit Runtime and Editor C# source exactly as itships in the product, licensed under the Unity Asset Store EULA. Fulldocumentation, including a getting-started guide and API reference, isincluded in the package's Documentation folder.SupportCommunityReport an issueRequest a featureImport Policies — Folder-scoped, cascading policies with per-property opt-inrules for Texture, Model, and Audio imports.Drift Detection — Asynchronous, cancellable scans of the whole project or asingle folder, listing every asset, property, expected value, and actualvalue that's out of compliance.Simulation — Read-only preview of the resolved policy for any single asset,showing the effective value and which policy set it.Automatic Correction — Fix a single violation or all of them in one action,with a confirmation showing the affected asset count first.Reimport Workflow — Reimport a chosen set of assets under current policy,filtered by type or by drift status.Build Gate — Blocks a build automatically when a Block Build policy isviolated; a Build Gate tab runs the same check on demand.CI Integration — Command-line runner (-executeMethodToolsStudio.Conduit.Editor.CIBridge.Run) with a JSON report and exit codes(0 = clean, 1 = blocking violations, 2 = scan failed).Audio Rules — Load type, compression, sample rate, force-to-mono, and more,with per-platform overrides.Model Rules & LOD — Mesh compression, normals, tangents, animation importcontrol, and LOD generation by hierarchy cloning at configurablescreen-relative heights.Editor Integration — A dockable Conduit window with Policies, Drift,Simulation, Reimport, Build Gate, and About tabs. Editor-only: nothing isadded to player builds.C# API — Every workflow (ResolvePolicy, ScanForDriftAsync,ReimportAssetsAsync, RunBuildGateCheck, and more) is exposed on a singlestatic Conduit class for your own Editor scripts.Unity: verified on 6000.3.10f1. No third-party dependencies. No telemetry orbackground network activity of any kind.AI was used for documentation, text refinement, and demo data only. All code, architecture, and development were created by the developer.




