Runtime mesh slicing and fracture for Unity. Cut objects along a plane or break them into physics-driven pieces, with reusable scripts and sample scenes to get started.The demo scene, materials, and cut preview shader are set up for URP. HDRP and the Built-in Render Pipeline are not supported by the included demo.The core slicing, fracture, and rewind scripts are independent of the render pipeline. GPU fracturing requires compute shader and asynchronous GPU readback support.Add runtime mesh cutting and fracture to your Unity project. MeshBreak can slice meshes along a plane or break objects into physics-driven fragments when they take a hit.Set the cut material, fracture threshold, fragment count and scatter force to suit your project. Use it for action games, simulations, destruction effects or any scene that needs objects to break during play. Sample scenes are included to show both systems in action.Meshes must have Read/Write enabled to be sliced or fractured. - Runtime plane slicing for static and skinned meshes - Capped cut surfaces with a customizable material - Voronoi fracture into physics-driven fragments - Impact-based breaking with adjustable threshold, fragment count, minimum size and scatter force - Sample scenes for slicing and fractureAI tools were used to assist with code development, debugging, and documentation. No AI-generated art, models, textures, or audio are included.




