Add modular health, damage, armor, shields, status effects and respawning to 2D and 3D games, with reusable UI, editor tools and playable examples.Gonken Health Pro is a modular health and damage system for 2D and 3D games. Add it to players, enemies, bosses and destructible objects, then connect it to your gameplay through public APIs and UnityEvents.Health, healing, regeneration and invulnerabilityArmor and shields with configurable damage absorptionExtensible damage types and reusable damage dealersPoison, burn, regeneration and stackable status effectsCheckpoints, respawning and configurable death responsesHUD bars, world-space health bars and pooled damage numbersEditor tools, 24 prefabs, two playable demos and offline documentationRequirements: Tested with Unity 6000.6.0f1. UI requires Unity UI/TextMeshPro and TMP Essential Resources. Demo controls use Input System; sample materials use URP.Movement, AI, networking and persistent saves are not included. Slow, Damage Boost and knockback require integration with your gameplay code.Unity: Tested with 6000.6.0f1Language: C# with namespace Gonken.HealthProPhysics: Supports Unity 2D and 3D physicsArchitecture: Modular components, ScriptableObject definitions and UnityEventsUI: Event-driven bars, world-space billboards and pooled damage numbersIncluded: 24 prefabs, two demo scenes, editor tools and offline documentationDependencies: Unity UI/TextMeshPro and TMP Essential Resources for UI; Input System for demo controls; URP for sample materialsOpenAI Codex was used to generate and revise C# runtime and editor code, automated tests, documentation, and Unity authoring scripts for the sample scenes, UI, materials and procedural meshes. The generated content was iteratively compiled, tested and revised in Unity, including lifecycle fixes and visual corrections. Screenshots were rendered from the running Unity scenes. Some screenshot states were configured through runtime APIs to demonstrate damage, healing and status effects.




