Japanese Shrine & Approach - URP Environment Kit
D-Studio 3D Assets
$29.99
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Build a Japanese shrine world with 58 reusable prefabs, day/night scenes, a worship-hall interior and modular assembly examples for URP.Tested with Unity 6000.5.2f1 and Universal Render Pipeline 17.5.0. Set up URP in the destination project before importing Assets/JSA. Built-in, HDRP, Unreal Engine, VRChat and Quest are not included or validated. No Asset Store package dependencies.Build your own Japanese shrine setting with 58 reusable master prefabs. Start from the included shrine approach, or combine torii gates, paths, stairs, shrine buildings, lanterns, fences, ground pieces, stylized nature and props in a new layout. Duplicate the supplied materials to change colors and textures.Included: 58 master asset prefabs; two native LOD levels per master (116 FBX files, not 116 unique designs); 17 materials; 32 textures; seven scenes; and a separate reusable approach/stairs/worship-hall assembly with collision. Day and night are separate scenes. The alternate layouts are small modular examples, not seven equally extensive environments.Tested setup: Unity 6000.5.2f1, Universal Render Pipeline 17.5.0. Import into a URP project and follow Assets/JSA/Documentation/QUICK_START_EN.md for package dependencies and Graphics/Quality setup. First-time dependency resolution may require internet access. Start with Assets/JSA/Scenes/JSA_Official_Day.unity.This is a stylized environment art kit, not a photoreal survey of an actual shrine. It includes no player/NPC controller, gameplay systems, pre-baked navigation, Blender source, Unreal project, HDRP, VRChat or Quest edition. Supply your own controller and bake navigation for your layout. The Gameplay Layout does not promise FPS improvements or a performance-optimized edition. Appearance depends on lighting and rendering settings.Licensing: the applicable Unity Asset Store standard EULA governs this edition. The submission contains original product content; its rights manifest and Third-Party Notices are included in Assets/JSA/Documentation. BOOTH-only direct-sale conditions are not included in the exported payload.Tested Unity: 6000.5.2f1 (Unity 6.5). Render pipeline: Universal Render Pipeline 17.5.0 only.58 master prefabs, each with LODGroup LOD0 + LOD1; 116 FBX files. One separate reusable assembly prefab (six master instances).Master LOD0 triangles: 52–3,056 per asset; 28,744 across all 58 masters. LOD1 triangles: 38–1,444 per asset; 14,682 across all masters. LOD0 + LOD1 total: 43,426. Scene totals differ due to repeated placements.17 URP materials; 32 textures, all 1024 × 1024. Base Color, Normal, Roughness and packed Metallic/Smoothness textures. UV mapping: Yes. Native LODGroup: two levels per master. Included collision: prefab-level mesh/box collision and reusable assembled stairs/entrance setup.Rigging: No. Animation clips: 0. This is static environment content. No controller, NPC, interaction gameplay code or pre-baked NavMesh is shipped.7 scenes: JSA_Official_Day, JSA_Official_Night, JSA_Alternate_A, JSA_Alternate_B_Night, JSA_Representative_Interior, JSA_Game_Optimized (Gameplay Layout; no optimization/FPS guarantee), JSA_Asset_Overview.Package root: Assets/JSA. Required dependencies: URP 17.5.0 and its official dependency packages. Graphics/Quality and renderer setup instructions: Assets/JSA/Documentation/QUICK_START_EN.md. No third-party code plugins, Blender source or Unreal project included.OpenAI ChatGPT/Codex assisted authoring of procedural Blender/Unity scripts, original geometry and texture generation, layout setup, technical repairs, documentation and QA tooling. The Shrine product was refined through scoped roof/UV/material/assembly-collision repairs and reviewed with real Unity renders. The delivered product contains original generated 3D and texture content, not third-party reference-image copies. No Meshy or Tripo candidate is identified in this Shrine payload; those other products’ tool histories are not claimed here.




