Lightweight, Randomized Particle Lightning particle systems (no Shader Graphs, no sprite sheets)URP only — built and tested on URP 14.0.11 (Unity 2022.3). Needs HDR, Post Processing on your camera, and a Volume with Bloom; a profile is included. Not supported on Built-in/HDRP out of the box, but there are no custom shaders — just swap the bolt material and use your pipeline's bloom.⚡ Procedural Lightning VFX PackAdd dynamic, stylized lightning to your Unity projects — a collection of procedurally generated, randomized lightning effects built entirely from Unity Particle Systems.No sprite sheets, no flipbooks, no Shader Graph, no third-party dependencies. Every bolt is drawn procedurally from a noise-displaced particle trail, so no two strikes are ever identical.Each strike hits fast and then decays slowly, with the whole fork structure dimming together the way a real bolt leaves an afterimage.⚠️ Requires the Universal Render Pipeline (URP). Bloom is needed for the glow — a volume profile with the demo's settings is included.✨ Features⚡ Procedural lightning generation — no baked animation🎲 Randomized shapes and branching on every strike💫 Fast strike, slow natural decay🔗 Multi-target chaining — link a bolt across any number of points, editable at runtime🌩️ Trigger-driven branching you can extend yourself🎨 Fully customizable colors, scale, noise and timing🪶 Low particle counts, no real-time lights, no shadows🧩 One material and one 64×64 texture for the entire pack🚫 No sprite sheets · 🚫 No Shader Graph · 🚫 No pluginsIncluded Effects — 6 effects, 8 drop-in prefabs• Branching Lightning BoltVertical bolt with randomized branching and shape variation.• Heavy Lightning BoltA thicker, multi-strand version for bigger moments.• Lightning StrikeA ground strike that splits into two further generations of branches. Included in both quick and slow-decay timings.• Ground Impact StrikeThe same strike plus a red impact flash and secondary sparks where it lands. Also in both timings.• Radial Electric BurstA core that electrifies outwards in all directions. The cheapest effect in the pack.• Lightning Arc & Multi-Target ChainA procedural electrical connection between two points, and a component that chains it across any number of targets in order, with an optional closed loop. Suitable for energy links, traps, abilities, machines and force fields.🎮 Great ForWeather and storm systems · Magic abilities · Electrical attacks · Energy weapons · Force fields · Electrical machines · Environmental hazards · Boss abilities · Sci-fi environments · Fantasy games · Stylized VFX📄 Documentation and a demo scene showing all six effects are included. All code is under the LightningVFX namespace.🔧6 lightning effects, shipped as 8 drop-in prefabsBoth ground strikes come in two timings — quick, and slow-decayBuilt entirely with Unity Particle Systems — no third-party plugins or dependenciesUniversal Render Pipeline (URP)No Shader Graph and no custom shaders — stock URP Particles/UnlitProcedural noise-driven bolt paths — no baked animation, no flipbooks, no sprite sheetsRandomized every strike — no two bolts identicalFast strike with a slow, natural decay — the whole fork structure dims togetherOne 64×64 texture and a single bolt material for every effectTrail-based geometry — most emitters run at Max Particles 1No real-time lights, no shadows, no light probe samplingTrigger-driven branching, up to 4 generations deep out of the boxAdd more branch points by dropping extra plane colliders into the Trigger moduleForce-field terminated strikes land on a fixed point every timeMulti-target chaining across any number of targets, editable at runtimeOptional closed-loop chainingConstant-thickness mode for long-distance arcsLive preview in the editor without entering Play ModeFully exposed particle settings — colors, scale, noise, lifetimes, branch positionsAll code under the LightningVFX namespace — no collisions with your projectDrag-and-drop prefabsDemo scene and documentation included




