Pig Butcher is a game-ready horror character with Hooves and Boots variants, Humanoid skeleton, apron physics, cleaver, optimized textures, HDRP support.Pig Butcher – Semi-Realistic Horror CharacterPig Butcher is a brutal semi-realistic horror character created for survival horror, dark action, post-apocalyptic, and dark fantasy games.A massive pig-like butcher dressed in worn workwear and a butcher apron. Tattoos, dirty clothing, a disturbing appearance, and a heavy cleaver make him a perfect fit for dark and atmospheric environments.Use him as a main antagonist, boss, stalker, executioner, or enemy NPC.____________________________________________________________________________________CHARACTER & SKELETON• Skinned character with a humanoid skeleton• Unity Humanoid Avatar compatible• Hooves and Boots character variants• Separate skinned character parts• Separate cleaver weapon• Additional bones for the jaw, eyes, ears, tongue, and apronPHYSICS• Bone-based apron physics configured in Unity• Secondary apron movement during character animationTEXTURES & MATERIALS• Optimized texture set• Optimized texture sizes — 512, 2K, and 4K, depending on asset detail• Materials prepared for the standard Unity workflow• Additional textures for HDRP includedHDRP SETUPAdditional textures required for the HDRP workflow are included with the asset.How to switch the character to HDRP:HDRP Setup Video Tutorial____________________________________________________________________________________SUITABLE FORSurvival Horror • Psychological Horror • Dark Action • Slasher • Post-Apocalyptic • Dark FantasyFrom abandoned slaughterhouses and industrial environments to ruined post-apocalyptic locations, Pig Butcher is ready to become the thing your players don’t want to meet in the dark.Number of textures: 30Texture dimensions: 4096 × 4096 (10), 2048 × 2048 (15), 512 × 512 (5)Polygon count of Pig Butcher: 36,543 triangles (Hooves) / 43,331 triangles (Boots)Minimum polygon count: 36,543 trianglesMaximum polygon count: 43,331 trianglesNumber of meshes/prefabs: 10 meshes / 2 prefabsRigging: Yes — HumanoidAnimation count: 0UV mapping: YesLOD information (count, number of levels): 1 level — LOD0 only, no additional LODsTypes of materials and texture maps (e.g., PBR): PBR Metallic/Smoothness — Base Color, Normal, MetallicSmoothness, Ambient Occlusion, Emissive (Eyes), additional HDRP Mask Maps




