47 first person katana animations for Unity Humanoid. Six cuts with hit versions, a stab, block and parry, walk, jog, sprint, crouch, jump and interact. Playable demo scene included.Two hands on a katana, animated for a first person camera. All 47 clips are Humanoid, so they play on the plain humanoid body that ships with the pack or on whatever Humanoid character you already use.The cuts come from six sides: top, middle and low, from the right and from the left. There's a stab too. Each of the six cuts also has a hit version, where the blade bites and slows down over six frames before it carries on, so a swing that lands doesn't look like one that misses. Play the plain clip on a miss and the hit clip on contact.Blocking is its own set. Raise the guard, hold it, take three different knocks on the blade, or parry.The katana is a rigged mesh with a separate bone for the sheath. Equip draws the sword and UnEquip puts it away. Every clip comes with a prop clip that plays next to the arms, so the handle stays in the fingers instead of floating.Open the demo scene in FP/Demo and press Play. Pick a category on the right, step through the clips with the arrow keys or the < > buttons, and walk with W A S D or the on-screen stick. The Animator Controller behind it is in the pack too, with walk, jog and crouch walk already set up as 2D blend trees.There are no diagonal moves in this one. In first person the hands do the same thing whichever way you walk, so forward, back, left and right cover it. The third person pack has the diagonals.Made in Unity 6 (6000.0) with URP. The katana uses a URP Lit material, so on the Built-in pipeline you'll have to switch it to Standard.- 47 animations (46 clips and 1 reference pose) at 30 fps- Humanoid, every FBX carries its own avatar- Loop Time already on for the idles, walks, jogs and the other cycles- 6 light attacks: right and left, top, middle and low- A hit version of each light attack, plus a stab- Block: idle to block, block idle, 3 block hits, parry- Equip and unequip from the sheath- Standing idle, walk and jog in 4 directions, sprint loop, sprint to idle- Crouch: stand to crouch, idle, walk in 4 directions, crouch to stand- Jump start, loop and land- Interact start, idle loop, grabbed and end- Katana: rigged mesh with a separate sheath bone, and a katana clip for each of the 47 animations- Textures: 2048 x 2048 base color, normal, metalness, roughness, AO and height- UVs: yes. LODs: no- Mannequin prefab with the katana on a right hand socket- Demo scene, Animator Controller and blend trees for walk, jog and crouch walk- Walks and jogs are in place, with no root motion. Move the character from your own controller




