3D Wildlife Pack - 17 Low Poly Rigged & Animated Animals
Backrock Studios
$116.99
$129.99
10%OFF
(no ratings)
Jump AssetStore
Seventeen rigged, animated low-poly animals in 81 painted coats, from ant and songbird to lion, giraffe and elephant. Each is one closed all-quad mesh with its own clips.Unity 6000.5 and newer.Built-in Render Pipeline, URP and HDRP, with no setup and no upgrade step.The material is embedded in the FBX, so Unity builds it with whichever pipeline's lit shader your project is using: Standard on Built-in, Lit on URP and HDRP. The base colour texture is bound automatically. There is nothing to convert and no second package to import.A wildlife cast for safari, forest, farm, zoo and survival scenes: seventeen animals from a 0.28 m songbird to a 3.67 m elephant, each with its own skeleton and animation set rather than one body stretched into seventeen shapes.Built to the same standard throughout. Every animal is one closed, all-quad mesh with an edge loop at every joint. Legs, wings, tails, ears, horns, antlers and the elephant's trunk grow out of the body instead of being pushed into it, so there are no intersecting shells, and 5-edge poles sit only where those parts join. Each is unwrapped along its own form and painted into its own 1024x1024 base colour maps, the coat carried unbroken across the seams where legs, tails, ears, horns, wings and antennae join the body.Animated for what each animal does. The ten land animals walk and run, with the legs solved frame by frame so every foot that bears weight stays planted on the ground; the birds walk and fly; the ant walks on an alternating tripod; the peacock fans its train open in a Display clip. 49 clips in all, every looping clip seamless through its loop point.81 coats, every one a real colour form. Eight horses from bay to appaloosa, six wolves from grey to arctic, black and spirit bears, sika and fallow deer, white lions, Masai and Rothschild giraffes, goldfinch, cardinal and blue tit, hooded crows, golden eagles, the green peafowl and more. Each coat is its own prefab and its own 1024x1024 map on the animal's UVs, and the CreatureCoat component swaps them in the Inspector or at runtime, so one model gives a varied herd.Light enough for crowds and herds. 1,140 to 2,152 triangles per animal, 26,400 for all seventeen, one material and one draw call each.Every model imports upright at Scale Factor 1, one Unity unit to the metre, facing +Z, and ships its own prefab with an Animator Controller already assigned, its own demo scene and its own README.THE SEVENTEEN VARIANTSANT Game-ready low-poly worker ant with a six-legged alternating-tripod gait, elbowed antennae and forward mandibles. One all-quad mesh, 1,268 tris, 20 bones and a painted 1024 texture.PEACOCK Game-ready low-poly peafowl whose 1.05 m train rests closed and opens into a full fan in a dedicated Display clip. Four clips. One all-quad mesh, 1,634 tris, 22 bones and a painted 1024 texture.SONGBIRD Game-ready low-poly perching songbird with Idle, Walk and Fly clips. Wings fold against the body at rest and flap on a full stroke. One all-quad mesh, 1,140 tris, 16 bones and a painted 1024 texture.CROW Game-ready low-poly corvid with a heavy dagger beak and a 0.84 m wingspan. Idle, Walk and Fly clips. One all-quad mesh, 1,140 tris, 16 bones and a painted 1024 texture.EAGLE Game-ready low-poly raptor with a 1.9 m wingspan, hooked beak and brow crest. Idle, Walk and Fly clips. One all-quad mesh, 1,250 tris, 17 bones and a painted 1024 texture.MONKEY Game-ready low-poly monkey with long arms and a four-bone curling tail. Idle and Walk. One all-quad mesh, 1,352 tris, 21 bones and a painted 1024 texture.GIRAFFE Game-ready low-poly giraffe, 3.6 m tall, with a five-bone neck, ossicones and a reticulated hide. Idle and Walk. One all-quad mesh, 2,024 tris, 24 bones and a painted 1024 texture.WOLF Game-ready low-poly grey wolf, 0.88 m at the withers, with Idle, Walk and a gallop Run. One all-quad mesh, 1,608 tris, 22 bones and a painted 1024 texture.BEAR Game-ready low-poly brown bear, 1.32 m at the shoulder, with the shoulder hump and plantigrade paws. Idle, Walk and Run. One all-quad mesh, 1,448 tris, 21 bones and a painted 1024 texture.STAG Game-ready low-poly red deer stag with a six-point antler rack. Idle, Walk and Run. One all-quad mesh, 2,152 tris, 21 bones and a painted 1024 texture.HORSE Game-ready low-poly bay horse, 1.69 m at the withers, with a three-bone neck and a real gallop. One all-quad mesh, 1,608 tris, 23 bones and a painted 1024 texture.ELEPHANT Game-ready low-poly bull elephant, 3.24 m at the shoulder, with ears on their own bones, a three-bone trunk and ivory tusks. One all-quad mesh, 1,800 tris, 27 bones and a painted 1024 texture.LION Game-ready low-poly male lion with a full mane and a tufted tail. Idle, Walk and a gallop Run. One all-quad mesh, 1,640 tris, 22 bones and a painted 1024 texture.RHINOCEROS Game-ready low-poly white rhino, 1.66 m at the shoulder, with two nasal horns. Idle, Walk and Run. One all-quad mesh, 1,720 tris, 21 bones and a painted 1024 texture.WILD BOAR Game-ready low-poly wild boar with upcurled tusks and a shoulder hump. Idle, Walk and Run. One all-quad mesh, 1,736 tris, 21 bones and a painted 1024 texture.CROCODILE Game-ready low-poly saltwater crocodile with true sprawled limbs, raised eyes and a four-bone tail. One all-quad mesh, 1,464 tris, 23 bones and a painted 1024 texture.TORTOISE Game-ready low-poly giant tortoise with a domed scuted carapace and elephantine feet. Idle, Walk and Run. One all-quad mesh, 1,416 tris, 21 bones and a painted 1024 texture.THE SEVENTEEN VARIANTSANT Game-ready low-poly worker ant with a six-legged alternating-tripod gait, elbowed antennae and forward mandibles. One all-quad mesh, 1,268 tris, 20 bones and a painted 1024 texture.PEACOCK Game-ready low-poly peafowl whose 1.05 m train rests closed and opens into a full fan in a dedicated Display clip. Four clips. One all-quad mesh, 1,634 tris, 22 bones and a painted 1024 texture.SONGBIRD Game-ready low-poly perching songbird with Idle, Walk and Fly clips. Wings fold against the body at rest and flap on a full stroke. One all-quad mesh, 1,140 tris, 16 bones and a painted 1024 texture.CROW Game-ready low-poly corvid with a heavy dagger beak and a 0.84 m wingspan. Idle, Walk and Fly clips. One all-quad mesh, 1,140 tris, 16 bones and a painted 1024 texture.EAGLE Game-ready low-poly raptor with a 1.9 m wingspan, hooked beak and brow crest. Idle, Walk and Fly clips. One all-quad mesh, 1,250 tris, 17 bones and a painted 1024 texture.MONKEY Game-ready low-poly monkey with long arms and a four-bone curling tail. Idle and Walk. One all-quad mesh, 1,352 tris, 21 bones and a painted 1024 texture.GIRAFFE Game-ready low-poly giraffe, 3.6 m tall, with a five-bone neck, ossicones and a reticulated hide. Idle and Walk. One all-quad mesh, 2,024 tris, 24 bones and a painted 1024 texture.WOLF Game-ready low-poly grey wolf, 0.88 m at the withers, with Idle, Walk and a gallop Run. One all-quad mesh, 1,608 tris, 22 bones and a painted 1024 texture.BEAR Game-ready low-poly brown bear, 1.32 m at the shoulder, with the shoulder hump and plantigrade paws. Idle, Walk and Run. One all-quad mesh, 1,448 tris, 21 bones and a painted 1024 texture.STAG Game-ready low-poly red deer stag with a six-point antler rack. Idle, Walk and Run. One all-quad mesh, 2,152 tris, 21 bones and a painted 1024 texture.HORSE Game-ready low-poly bay horse, 1.69 m at the withers, with a three-bone neck and a real gallop. One all-quad mesh, 1,608 tris, 23 bones and a painted 1024 texture.ELEPHANT Game-ready low-poly bull elephant, 3.24 m at the shoulder, with ears on their own bones, a three-bone trunk and ivory tusks. One all-quad mesh, 1,800 tris, 27 bones and a painted 1024 texture.LION Game-ready low-poly male lion with a full mane and a tufted tail. Idle, Walk and a gallop Run. One all-quad mesh, 1,640 tris, 22 bones and a painted 1024 texture.RHINOCEROS Game-ready low-poly white rhino, 1.66 m at the shoulder, with two nasal horns. Idle, Walk and Run. One all-quad mesh, 1,720 tris, 21 bones and a painted 1024 texture.WILD BOAR Game-ready low-poly wild boar with upcurled tusks and a shoulder hump. Idle, Walk and Run. One all-quad mesh, 1,736 tris, 21 bones and a painted 1024 texture.CROCODILE Game-ready low-poly saltwater crocodile with true sprawled limbs, raised eyes and a four-bone tail. One all-quad mesh, 1,464 tris, 23 bones and a painted 1024 texture.TORTOISE Game-ready low-poly giant tortoise with a domed scuted carapace and elephantine feet. Idle, Walk and Run. One all-quad mesh, 1,416 tris, 21 bones and a painted 1024 texture.Key Features:- Seventeen animals: Ant, Peacock, Songbird, Crow, Eagle, Monkey, Giraffe, Wolf, Bear, Stag, Horse, Elephant, Lion, Rhinoceros, Wild Boar, Crocodile, Tortoise- Each one closed, all-quad mesh with edge loops at every joint- 81 painted coats, 3 to 8 per animal, each its own prefab and 1024x1024 base colour map on the animal's clean UVs- A CreatureCoat component to swap coats in the Inspector or at runtime- 49 clips: Idle and Walk on every animal, Run on the ten land animals, Fly on the four birds, Display on the peacock- 1,140 to 2,152 triangles each, one material and one draw call each- A prefab per coat with its Animator Controller, a demo scene, a coats scene and a README per animal- Built-in, URP and HDRP with no setupModels: 17Polygons: 13,200 quads (26,400 triangles) in total, 1,140 to 2,152 triangles eachVertices: 49,461 in total (as Unity imports them: flat shading splits each face's corners)Bones: 16 to 27 per modelMeshes: 1 per modelMaterials: 1 per modelTextures: 81 (1024x1024 PNG base colour, one per coat)Coats: 81: 3 to 8 per animalAnimation clips: 49 at 30 fps: Idle, Walk (all), Run (ten land animals), Fly (four birds), Display (peacock); all loopingRender pipelines: Built-in, URP, HDRPRig type: GenericSize range: 0.28 m (songbird) to 3.67 m (elephant) tallUV channels: 1 per model (unwrapped, no overlaps)LODs: NoneThis package is produced by a procedural pipeline written specifically for it. Hand-written Python lays the mesh down as one closed all-quad cage, ring by ring round a skeleton it declares bone by bone, cuts the UV seams, computes the texture per texel from position and region, and authors every animation clip as explicit keyframes. Nothing varies from run to run: the same source produces the same geometry, rig, texture and clips on every build.AI was used as a coding assistant. No AI or ML model produces or post-processes any shipped asset.


