Mesh Combiner And Pivot Editor extension will help you easily combine meshes and edit the pivot point of the combined mesh.
Features:
- Combine meshes of arbitrarily transformed objects;
- Edit pivot point of the combined mesh;
- Combine colliders and create single mesh collider;
- Resize mesh to match scale of the object;
- Save combined mesh.
Note that current version of mesh combiner unable to work with skinned meshes!
Also If you select more than 65534 vertices tool will fail to produce mesh.
Package Contains:
- 1 Editor script;
- 2 Runtime scripts;
- 1 Design time script;
- Bridge and dray models;
- 1 Demo scene;
Scripts:
- MeshUtils.cs - contains main functionality
- MeshCombinerMenu.cs - implementation of menu commands
- Pivot.cs - creates PivotEditor in edit mode
- PivotEditor.cs - functionality to dynamically update mesh pivot points;