69 fantasy and sci-fi models with animated creatures, defense props, 4K color textures, URP materials, three LODs, and two demo scenes.Designed for Unity 2022.3.39f1 with Universal Render Pipeline 14.0.11. Uses URP Lit materials. An optional URP pipeline asset and renderer are included for a new project; existing URP projects can keep their own settings. Built-in and HDRP materials are not included. URP is installed through Unity Package Manager; no additional Asset Store package is required.Build a mixed fantasy and science-fiction outpost with 69 models, including 12 animated creatures, mounted defenses, traps, machines, cargo props, rocks, and stylized vegetation. The collection combines individual objects with larger environment assemblies.Each model has a prefab, three LOD meshes, URP Lit materials, and a collider. Model color textures are supplied as PNG files at up to 4096 x 4096 pixels; shared textures are reused where appropriate. CollectionShowcase displays every asset, while RiftOutpost demonstrates an arranged scene using the collection.12 characters use weighted Generic rigs. The package contains 172 clip instances across those character exports, with 1–17 clips per character. Motion sets are reused across models; this is not a library of 172 distinct motion designs. Review the included AnimationInventory.json for each character's clips. Unity Humanoid retargeting is not configured.The textures contain baked color and shading. Separate normal, metallic, roughness, ambient occlusion, and emission maps are not supplied. Material metallic and smoothness values are adjustable constants.Turrets, traps, projectiles, machines, and scene props are static artwork. Firing systems, damage logic, enemy AI, gameplay, VFX, audio, and a hologram shader are not included. Handheld gun models from the separate weapon pack are not included. The visual style deliberately mixes fantasy creatures with science-fiction props.CONTENTS- 69 model assets / 69 prefabs.- 207 LOD meshes total: three levels per model, LOD0–LOD2.- 69 model materials; 69 distinct model color textures.- Texture dimensions: 4096 x 4096 pixels. PNG base color only.- 57 static models; 12 rigged characters.- Rig type: Unity Generic; bone counts: 41. Humanoid retargeting is not configured.- 172 animation clip instances across character exports; 1–17 per character. Motion sets are reused across models.- Motion types: Angry01, Angry02, Bow, Box01, Box02, Box03, CastASpell, Defeat03, Fall, FrontKick01, FrontKick02, HitToBody01, HitToBody02, HitToHead, Idle, LookAround, Run, Slash, Turn, Walk.- UV mapping: yes. Existing UVs retained during geometry reduction.- Materials: URP Lit. Base color textures contain baked shading; metallic and smoothness use constant values.- No separate normal, metallic, roughness, AO, or emission maps.- Colliders: lowest-LOD non-convex MeshColliders on static props; CapsuleColliders on characters.- Two demo scenes: CollectionShowcase and RiftOutpost.- Includes standalone objects and larger environment/building assemblies; no grid-snapping or fully modular construction system is claimed.- Unity 2022.3.39f1; URP 14.0.11. URP only.- Asset Store package dependencies: none. Unity Package Manager dependency: Universal RP.- LOD0 triangle range per model: 8,452–60,000.- All LOD levels triangle range per mesh: 1,265–60,000.- Category counts: TrapsAndDeployables: 13; Creatures: 12; Containers: 5; Turrets: 9; Barricades: 2; MachinesAndProps: 13; Nature: 12; VehiclesAndDrones: 3.PER-MODEL TRIANGLE COUNTSRB_001 Acid Sprayer: LOD0 10,085 triangles, LOD1 4,537 triangles, LOD2 1,512 trianglesRB_003 Alien Creature Bug: LOD0 60,000 triangles, LOD1 27,000 triangles, LOD2 9,000 trianglesRB_004 Alien Hound Creature: LOD0 59,999 triangles, LOD1 26,999 triangles, LOD2 8,999 trianglesRB_005 Ammo Cache: LOD0 10,531 triangles, LOD1 4,731 triangles, LOD2 1,577 trianglesRB_007 Arc Turret: LOD0 10,577 triangles, LOD1 4,759 triangles, LOD2 1,585 trianglesRB_009 Barricade: LOD0 8,826 triangles, LOD1 3,958 triangles, LOD2 1,318 trianglesRB_010 Bomb For In Map: LOD0 45,000 triangles, LOD1 20,250 triangles, LOD2 6,750 trianglesRB_011 Carepackage In Air: LOD0 9,599 triangles, LOD1 4,314 triangles, LOD2 1,436 trianglesRB_012 Carepackage Landed: LOD0 9,939 triangles, LOD1 4,471 triangles, LOD2 1,490 trianglesRB_014 Crystal Demon Armor: LOD0 59,999 triangles, LOD1 26,999 triangles, LOD2 8,999 trianglesRB_015 Cybernetic Tree: LOD0 60,000 triangles, LOD1 27,000 triangles, LOD2 9,000 trianglesRB_016 Cybernetic Tree Variant: LOD0 60,000 triangles, LOD1 27,000 triangles, LOD2 9,000 trianglesRB_017 Lanky Goblin: LOD0 10,565 triangles, LOD1 4,753 triangles, LOD2 1,584 trianglesRB_018 Drone Station: LOD0 9,870 triangles, LOD1 4,427 triangles, LOD2 1,474 trianglesRB_020 Drone Station Drone: LOD0 10,660 triangles, LOD1 4,796 triangles, LOD2 1,599 trianglesRB_021 Fantasy Orc: LOD0 10,658 triangles, LOD1 4,795 triangles, LOD2 1,598 trianglesRB_022 Fiery Demon: LOD0 59,998 triangles, LOD1 26,998 triangles, LOD2 8,998 trianglesRB_023 Flame Vent: LOD0 8,531 triangles, LOD1 3,838 triangles, LOD2 1,279 trianglesRB_025 Flamethrower Turret: LOD0 9,848 triangles, LOD1 4,430 triangles, LOD2 1,475 trianglesRB_027 Frost Emitter: LOD0 9,846 triangles, LOD1 4,427 triangles, LOD2 1,474 trianglesRB_030 Futuristic Control Console: LOD0 45,000 triangles, LOD1 20,250 triangles, LOD2 6,750 trianglesRB_031 Futuristic Crate: LOD0 29,999 triangles, LOD1 13,499 triangles, LOD2 4,499 trianglesRB_032 Futuristic Cube: LOD0 45,000 triangles, LOD1 20,250 triangles, LOD2 8,360 trianglesRB_033 Futuristic Energy Pillar: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesRB_034 Futuristic Energy Tower: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesRB_035 Futuristic Machine: LOD0 45,000 triangles, LOD1 20,250 triangles, LOD2 6,750 trianglesRB_036 Futuristic Portal: LOD0 45,000 triangles, LOD1 20,250 triangles, LOD2 6,750 trianglesRB_037 Futuristic Power Core: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesRB_038 Futuristic Power Reactor: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesRB_039 Futuristic Reactor: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesRB_040 Futuristic Reactor Variant: LOD0 45,000 triangles, LOD1 20,250 triangles, LOD2 6,750 trianglesRB_041 Futuristic Robot: LOD0 60,000 triangles, LOD1 27,000 triangles, LOD2 9,000 trianglesRB_042 Futuristic Rock: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesRB_043 Futuristic Rock Cluster: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesRB_044 Futuristic Rock Structure: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesRB_045 Futuristic Sniper Turret: LOD0 10,888 triangles, LOD1 4,897 triangles, LOD2 1,632 trianglesRB_047 Futuristic Spacecraft: LOD0 10,484 triangles, LOD1 4,711 triangles, LOD2 1,570 trianglesRB_048 Futuristic Tree: LOD0 60,000 triangles, LOD1 27,000 triangles, LOD2 9,000 trianglesRB_049 Futuristic Turret: LOD0 10,812 triangles, LOD1 4,865 triangles, LOD2 1,620 trianglesRB_051 Gravity Trap: LOD0 9,373 triangles, LOD1 4,217 triangles, LOD2 1,405 trianglesRB_054 Heavy Turret Flames: LOD0 10,405 triangles, LOD1 4,681 triangles, LOD2 1,559 trianglesRB_055 Heavy Weapon Turret: LOD0 9,509 triangles, LOD1 4,279 triangles, LOD2 1,426 trianglesRB_057 Hulking Armored Orc: LOD0 60,000 triangles, LOD1 27,000 triangles, LOD2 9,000 trianglesRB_058 Industrial Sci-Fi Barrier: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesRB_059 Mecha Armor: LOD0 60,000 triangles, LOD1 27,000 triangles, LOD2 9,000 trianglesRB_060 Pine Tree: LOD0 60,000 triangles, LOD1 27,000 triangles, LOD2 9,000 trianglesRB_061 Power Generator: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesRB_062 Rift Mine: LOD0 9,076 triangles, LOD1 4,083 triangles, LOD2 1,360 trianglesRB_064 Rock Golem: LOD0 60,000 triangles, LOD1 27,000 triangles, LOD2 9,000 trianglesRB_065 Rock Pile: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesRB_066 Rocket Turret: LOD0 8,452 triangles, LOD1 3,800 triangles, LOD2 1,265 trianglesRB_068 Rocket Turret Rocket: LOD0 10,426 triangles, LOD1 4,688 triangles, LOD2 1,562 trianglesRB_069 Rocky Sci-Fi: LOD0 45,000 triangles, LOD1 20,250 triangles, LOD2 6,750 trianglesRB_070 Rocky Shrub: LOD0 45,000 triangles, LOD1 20,250 triangles, LOD2 6,750 trianglesRB_071 Saw Launcher: LOD0 11,005 triangles, LOD1 4,945 triangles, LOD2 1,647 trianglesRB_073 Saw Launcher Blade Disk: LOD0 9,768 triangles, LOD1 4,393 triangles, LOD2 1,464 trianglesRB_074 Sci-Fi Armored Monster: LOD0 60,000 triangles, LOD1 27,000 triangles, LOD2 9,000 trianglesRB_075 Sci-Fi Bio-Mechanical Armor: LOD0 60,000 triangles, LOD1 27,000 triangles, LOD2 9,000 trianglesRB_076 Sci-Fi Crate: LOD0 29,999 triangles, LOD1 13,499 triangles, LOD2 4,499 trianglesRB_077 Sci-Fi Medical Healing Turret: LOD0 9,804 triangles, LOD1 4,410 triangles, LOD2 1,470 trianglesRB_079 Sci-Fi Pillar: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesRB_080 Sci-Fi Rock Cluster: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesRB_081 Speed Pad: LOD0 8,970 triangles, LOD1 4,022 triangles, LOD2 1,340 trianglesRB_083 Spike Floor In: LOD0 9,207 triangles, LOD1 4,140 triangles, LOD2 1,380 trianglesRB_085 Spike Floor Out: LOD0 10,018 triangles, LOD1 4,507 triangles, LOD2 1,500 trianglesRB_086 Spring Launcher: LOD0 9,488 triangles, LOD1 4,268 triangles, LOD2 1,421 trianglesRB_088 Spring Launcher Spring Out: LOD0 10,140 triangles, LOD1 4,563 triangles, LOD2 1,521 trianglesRB_089 Tesla Coil: LOD0 10,339 triangles, LOD1 4,648 triangles, LOD2 1,548 trianglesRB_091 Tree Stump: LOD0 44,999 triangles, LOD1 20,249 triangles, LOD2 6,749 trianglesDetailed mesh, prefab, texture, dimension, and animation inventories are included under Documentation. Vertex counts in ModelInventory.json use Unity-imported values when a complete project validation report is available; these can exceed Blender counts because of split UVs and normals.Tripo Studio (studio.tripo3d.ai) generated the source meshes, color textures, and supplied rigging/animation content where present. Codex assisted with source auditing and deduplication, naming, metric setup, mesh optimization, UV and skin-weight preservation, LOD generation, texture conversion, FBX export, URP materials, prefabs, colliders, scene layout, documentation, and listing preparation. Existing creature skeletons, skin weights, and supplied motion clips were preserved. The rigged Rock Golem source had no motion clip, so a gentle idle with a relaxed arm stance was authored on its existing skeleton. Marketing images and animation previews show the actual prepared assets rendered in Unity or Blender.


