16 stylized boats at real-world scale: tugboats, fishing and cargo boats, houseboats and a ferry. Mesh colliders, one material each, two demo scenes. URP ready.A set of 16 hand-checked stylized boats for harbours, rivers, canals and cartoonsea scenes. Tugboats, working boats and houseboats, all built in the same chunkytoy-like style so they sit together in one scene.Every boat is authored at real-world scale. Hull lengths run from a 9 m rescueboat to an 18 m cargo ship, so a harbour built from this pack has believable sizedifferences out of the box - no rescaling needed next to a standard charactercontroller.All hulls point along +Z, so a boat dropped into your scene faces forward withoutrotating it first. Each boat has a base-centered pivot and a mesh collider.WHAT IS INSIDETugboats (6)Tug_Red, Tug_Navy, Tug_Teal, Tug_Mint, Tug_Orange, Tug_CraneWorking Boats (5)Cargo_Ship_Blue, Cargo_Teal, Fishing_Yellow, Fishing_Navy, Rescue_BoatHouseboats (5)Ferry_Blue, Narrowboat, Houseboat_Green, Houseboat_Canopy, Boat_Cabin_OrangeTWO DEMO SCENESToyBoatsHarbour - a marina with all 16 boats moored in four rowsToyBoatsDemo - a showcase with every boat laid out by categoryNeither demo scene rescales anything. Every hull appears at its real prefab size,so the size differences you see in the screenshots are the ones you get.Each boat carries its own material and its own texture, so you can recolour orswap one boat without touching the others.- 16 boat prefabs in 3 categories (Tugboats 6, Working Boats 5, Houseboats 5)- 157,313 triangles total; 9,470 to 10,306 per boat, 9,832 average- Quad-dominant topology: 85.8% quads, 8.5% pole vertices- 16 materials, one per boat (URP/Lit)- 16 albedo textures, 4096 source PNG, imported at 2048- Mesh collider on every boat- Real-world scale: hull length 9.0 m to 18.0 m, all prefabs at scale = 1- All hulls aligned to +Z forward, base-centered pivots- 2 demo scenes (marina and showcase)- Universal Render Pipeline (URP)- No rigging, no animation, no LODsYes - AI was used in the creation of this asset.The base meshes and textures were generated with an AI 3D generation tool.Every model was then processed and reviewed by hand before release:- near-duplicate outputs were identified by side-by-side comparison and removed (one boat was cut this way)- meshes were cleaned of degenerate faces and stray vertices- topology was converted to quad-dominant without changing any vertex position or the triangle count- every hull was rescaled to a real-world length and aligned to a single forward axis- pivots were re-centered to the hull base, mesh colliders added- each boat was named for what it is and checked model by model in renderNo AI-generated code is included in this package.


