A modular sci-fi station kit: 99 meshes on a 2 m grid, with a playable example level of 543 placed pieces. URP and HDRP both included.Set up for URP 14.0.9 or newer. The HDRP build is in the same download at SciFiStationKit3/HDRP - import that one instead in an HDRP project. Unity 2022.3+, Linear colour space.VIDEO WALKTHROUGH: https://www.youtube.com/watch?v=nWEQjyikD5YAAA Sci-Fi Space Station Kit is a modular interior kit for building sci-fi stations, ships and outposts. It ships 99 meshes on a 2 m grid with 4 m wall modules, and a finished example level you can walk: Hangar, Hangar control booth, Cargo bay, Command deck, Engineering, Main hall, Operations hub and the connecting corridors.Everything snaps. Set grid snap to 200 cm, rotate in 90-degree steps, and pieces meet without gaps or z-fighting - walls, floors, ceilings, corridors, stairs, catwalks and doors are built to one set of shared heights and joint planes.BOTH RENDER PIPELINES, ONE PURCHASE. The download is set up for the Universal Render Pipeline. The High Definition version is included inside it, at Assets/SciFiStationKit3/HDRP/SciFiStationKit3_HDRP.unitypackage - its own materials, shaders and example scene, built and tested the same way. Import whichever matches your project; you do not need both.LIT IN REALTIME, NOTHING TO BAKE. The example scene runs on 167 realtime lights and ships with no lightmaps. Every mesh also carries lightmap UVs on channel 1, so you can bake it yourself if you prefer.MOVING PARTS, NOT STILL PICTURES. Six automatic blast doors open as you walk up to them. The reactor core pulses, the hangar force field ripples, the holo table projects a rotating ship, the warning beacons sweep, and the console screens animate - each one a real shader rather than a static texture.BUILT FOR CLOSE INSPECTION. Signage, warning labels and floor markings are decals you can move, not paint baked into the albedo. Every mesh also carries an edge-wear mask on UV channel 2, ready for your own wear shaders.Meshes: 99, with 858,196 triangles at LOD0 (20 to 44,196 per mesh)LODs: 3 per meshCollision: custom convex hulls (UCX), 479 across 99 meshes - one hull on flat pieces, up to 32 on curved shells. Door leaf colliders move with the leaves, so a shut door blocks and an open one does notMaterials: 10 parents, 36 instancesUV channels: 0 tiling, 1 lightmap (64 to 2048 px), 2 edge-wear maskExample scene: 543 placed pieces, 167 realtime lights, 74 decals, 6 automatic doorsRender pipelines: URP 14.0.9 or newer (main package) and HDRP 14.0.9 or newer (included as a nested package)Unity: 2022.3 or newer, Linear colour spaceAlso included: a walk/fly camera with collision, and a one-click project setup menu item


