Complete Casino Kit - 31 Games, Meta Systems & Editor Tools
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Build a social casino from 31 playable slots, card, table, lottery, and casual games, with responsive UI, meta progression, configurable math, three skins, and editor tools.Start with a complete playable casino instead of rebuilding the same wallet, lobby, tables, result feedback, menus, and tuning workflow for every game.Complete Casino Kit brings 31 authored games into one coherent social-casino project. Players can move from slots and poker to roulette, craps, bingo, scratch cards, plinko, crash, mines, and more without leaving the shared lobby, balance, progression, rewards, settings, and visual language.The package is designed for developers who want a substantial starting point they can reskin, rebalance, extend, or use as a reference implementation. Gameplay rules are separated from presentation, while scenes, prefabs, configuration assets, sounds, responsive layouts, and editor tooling remain directly editable.Portrait WebGL Demo | Landscape WebGL Demo | Android APK (Portrait) | Android APK (Landscape) | View Online Documentation🎰 31 PLAYABLE GAMES• Slots: Classic 3-Reel, Video Slot 5x3, Ways 6-Reel with Cascades, Cluster Pays 7x7, and Hold & Win Respin.• Card games: Blackjack, Baccarat, Video Poker, Three Card Poker, Ultimate Texas Hold'em, Caribbean Stud, Pai Gow Poker, Let It Ride, Casino War, and Dragon Tiger.• Table games: Roulette, Craps, Sic Bo, Money Wheel, and Bonus Wheel.• Lottery games: Bingo, Keno, Lotto 6/49, Lucky Draw, and Scratch Cards.• Casual games: Coin Flip, Crash, Dice Over/Under, Hi-Lo, Mines, and Plinko.✨ PLAYER EXPERIENCE• Physical presentation: cards deal and reveal, reels animate into their outcomes, wheels spin and highlight landed segments, dice roll, scratch surfaces respond to input, chips represent wagers, and round results receive visual and audio feedback.• Responsive layouts: authored portrait and landscape arrangements, safe-area fitting, orientation-aware backdrops, and a dedicated phone-shaped preview workflow.• Consistent casino UI: shared balance displays, betting controls, modal hierarchy, help panels, win/loss feedback, particles, audio cues, and navigation across the full catalog.• Theme choices: three complete casino skins and three playing-card themes with coordinated fronts and backs.• Localized interface: English, Spanish, Brazilian Portuguese, German, and Turkish content with a shared localization workflow.🎁 META & RETENTION LAYER• Shared economy: persistent coin and gem balances, wager settlement, wallet synchronization, and configurable top-up offers.• Reward loops: daily streak rewards, hourly rewards, gift feedback, missions, achievements, VIP progression, and first-run onboarding.• Player settings: live sound and music volume, haptics seam, turbo preference, card theme selection, language selection, and reduced-motion preference.• Provider seams: explicit interfaces for analytics, ads, IAP, leaderboards, saves, localization, random sources, and haptics without forcing a hosted vendor.🛠️ EDITOR WORKFLOW• Casino Kit Studio: one branded workbench for the game library, per-game configuration, visual setup, math tools, content, QA, release preparation, and documentation.• Classic Hub: setup checklist with direct fixes, catalog controls, skins, project validation, build-scene registration, and buyer guidance.• Game creation: a New Game Wizard scaffolds a working weighted-prize game with its rules core, configuration, table behavior, editor, tests, scene, prefab, definition, and catalog wiring.• Math and diagnosis: RTP Simulator, deterministic Round Replayer, configuration consequence readouts, and per-game rule references help teams understand what a change affects.• Content tooling: Skin Builder, card-theme authoring, localization grid and CSV round trip, build profiles, help/paytable authoring, and focused mechanic editors.📦 WHAT'S INCLUDED• Runtime and editor C# source code.• Demo, lobby, and 31 playable game scenes with authored prefabs and configuration assets.• Processed casino art, card themes, UI sprites, backdrop variants, audio cues, and responsive layouts used by the included presentation.• EditMode and PlayMode tests covering rules, math, authoring contracts, persistence, UI behavior, and release gates.• One searchable offline Documentation.html guide containing setup, architecture, customization, integrations, testing, known limits, legal notice, and all 31 game references.📌 PRODUCT BOUNDARIES• Complete Casino Kit is entertainment software and does not provide real-money gambling, cash-out, KYC, geofencing, or jurisdictional compliance.• Analytics, ads, IAP, leaderboards, cloud saves, consent, authentication, and server-authoritative outcomes are extension seams; hosted provider services and store accounts are not included.📧 SUPPORT & QUESTIONS• For questions, bug reports, or feature requests, contact szekipapa77@gmail.com.• Include your editor version, target platform, reproduction steps, and relevant logs or screenshots when reporting an issue.🤖 AI-GENERATED CONTENT DISCLOSUREOpenAI built-in ImageGen was used to create functional production art included with the package: the Candy Royale lobby/backdrops, lobby and per-game icons, slot/reward/coin symbols, Hold & Win and Cluster Pays symbols, three playing-card backs, game-family table surfaces, and portrait/landscape backdrop variants across the Classic Vegas, Midnight Neon, and Royal Crimson art roots (378 processed PNGs in total). The source images were cropped, resized, alpha/chroma-key cleaned where applicable, color-adjusted for theme variants, and palette-quantized/compressed for runtime use; rank tiles received programmatic text and some backdrops received a small size-budget blur. The exact paths, file patterns, and modifications are listed in `Third-Party Notices.txt` inside the package. Publisher-only generation masters under `Art/SourceAI` are excluded from the distributed asset.🧩 ARCHITECTURE• Rules layer: pure C# cards, evaluators, random-source contracts, payout logic, and simulation utilities are separated from Unity presentation.• Session layer: table controllers record round outcomes, drive authored presentation, settle recorded payouts once, and flush pending settlement during lifecycle changes.• Service seam: CasinoServices installs wallet, save, localization, random, haptics, analytics, ads, IAP, and leaderboard implementations through explicit contracts.• Assembly layout: shared rules, integrations, core, UI, meta, game-family, editor, and test assemblies keep dependencies directional.🎲 GAME SYSTEMS• Card foundation: shared deck, card values, hand evaluators, card visuals, card-theme preferences, dealing presentation, chip presentation, and table-specific rules.• Slot foundation: reel strips, symbol sets, paylines or ways, cluster evaluation, cascades, free-spin/feature presentation, anticipation, reel stop timing, and win highlighting.• Table foundation: roulette pockets and bet coverage, craps state and wagers, Sic Bo combinations, weighted wheel engines, segment highlighting, dice presentation, and wager settlement.• Lottery/casual foundation: draw systems, bingo cards, keno selections, scratch masks, plinko boards, mines grids, crash curves, dice ranges, and coin/Hi-Lo streak flows.• Configuration: ScriptableObject assets expose bet ranges, payout values, rule switches, visual settings, scene identities, localization keys, and build inclusion.🎨 PRESENTATION & UI• Authored content: gameplay scenes and reusable prefabs hold serialized UI and presentation references instead of constructing whole tables at runtime.• Orientation: safe-area fitting, portrait/landscape layout data, full-bleed backdrop handling, and responsive table composition are shared across the catalog.• Money feedback: chip stacks, balance updates, win/loss labels, payout values, coin travel, confetti, and result sounds communicate round settlement.• Audio: separate user controls for music and sound effects, table/mechanic cues, chip placement, card dealing/return, wheel, dice, slot, reward, and outcome feedback.• Accessibility scope: visible keyboard/gamepad focus, reduced motion, and honest known-limit documentation are included; screen-reader metadata and unrestricted text scaling are not claimed.🏆 META SYSTEMS• Persistence: JSON file saves, wallet-to-document synchronization, debounced writes, pause/quit flushes, corruption recovery, versioning, and migration support.• Progression: achievements, missions, daily streaks, hourly claims, VIP tiers, wallet offers, and settings all use shared saved state.• Localization: five language tables share key coverage, live switching, persisted preference, and editor CSV import/export workflows.• Customization: three casino skins, three card themes, stable art/audio slot names, backdrop authoring, and skin completeness checks support reskin work.🛠️ EDITOR TOOLS• Studio: game library, workbench, creation, visuals, math lab, content, QA, release, and documentation pages.• Authoring: idempotent builders for the lobby, every game table, help/paytables, card themes, physical presentation, backdrops, and gameplay polish.• Verification: project validator, release gates, scene registration checks, test suites, RTP simulation, deterministic round replay, and platform build entry points.• Packaging: versioned package export, source-art exclusion, publisher identity authoring, and an HTML-guide-plus-AI-notice policy validated before export.🔌 INTEGRATION BOUNDARIESAI-assisted code generation tools were used during development, primarily Claude Code for generating C# code, with a small proportion of assistance from GPT-based models (via Codex). All AI-generated code was manually reviewed, modified, and integrated to ensure correctness, performance, maintainability, and compatibility with the overall project.OpenAI built-in ImageGen was also used for 378 processed functional production PNGs: lobby/backdrop art, lobby and per-game icons, slot/reward/coin symbols, Hold & Win and Cluster Pays symbols, three playing-card backs, table surfaces, and orientation-specific backdrop variants. Post-generation work consisted of cropping/resizing, alpha or chroma-key cleanup and despill where applicable, theme color adjustments, programmatic rank text, palette quantization/compression, and limited size-budget blur. Exact package paths and modifications are disclosed in Third-Party Notices.txt; publisher-only Art/SourceAI masters are excluded from the distributed package.


