It a powerful shader for physically based shading (PBS) of a translucent surface.
Shader fully compatible with Unity's Metallic workflow.
With this shader you can use:
- Translucent maps
- Normal maps
- Emission maps
- Metallic maps
- Ambient Occlusion (AO) maps
All of this maps you can fine tune using an our shader.
Also you can tune a:
- Smoothness
- Cutoff