Customizable laser effects for Unity URP with matching impacts, damage, enemy piercing, chain bounces, rotating laser rings, pooled effects, and an interactive demo.Bring powerful energy weapons and magical attacks to your game with Epic Lasers Pack.The pack includes six distinct laser styles: Energy, Colorfull, Darkness, Evil, Lightning, and Sun, each with a matching impact effect. Use them for sci-fi weapons, magical abilities, enemy attacks, or rotating laser systems.Customize beam length, width, growth time, hold duration, and firing interval. Create timed shots or continuous beams, add randomized width flicker, and choose whether lasers stop at enemies or pass through them.Optional chain bounces connect nearby targets, while the laser spawner supports rotating rings of up to 100 beams and single shots that track the nearest enemy. The ring follows the player without inheriting the player’s rotationConnect lasers to your own health system using the included damage interface or hit event. Visual effects also work without the demo enemy scripts.Included features:Six laser styles with matching impact effects.Adjustable beam timing, size, range, and width flicker.Continuous firing with scripted shutdown.Enemy piercing and configurable chain bounces.Damage around the beam origin for nearby enemies.Rotating laser rings and automatic target tracking.Shared impact-effect pooling and pooled demo enemies.Interactive demo controls with built-in OnGUI.Package contents, including demo dependencies:14 prefabs: 6 lasers, 6 impact effects, 1 enemy, and 1 demo character.26 materials, including 19 used by the laser and impact effects.33 PNG textures, including 29 used by the laser and impact effects.7 Shader Graph assets, including 4 used by the laser effects.4 FBX model files: 3 effect models and 1 demo character model.8 C# scripts: 7 laser/demo scripts and 1 additional demo dependency.2 demo scenes.1 Animator Controller for the demo character.1 illustrated PDF guide and 1 Markdown reference.Texture resolutions:128 × 128: 1 texture.256 × 256: 1 texture.512 × 128: 3 textures.512 × 512: 18 textures.1024 × 1024: 8 textures.2048 × 2048: 2 textures.Implementation:Current laser prefabs use LineRenderer beams with particle effects.HS_Laser also supports compatible particle-mesh laser setups.Physics-based hit detection with configurable collision and enemy layers.Optional damage interface and hit events for custom health systems.Configurable piercing, chain count, jump range, and growth duration.Laser spawner supports 1–100 beams.Pooled enemy and impact-effect instances.Optional automatic pool expansion to provide effects for every hit target.Demo settings use OnGUI; no TextMesh Pro dependency for the settings panel.Configured and tested in Unity 6000.0.67f1 with URP.




